184: Punch-Out!!'s Black Eye

Sumantra Lahiri

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Jan 12, 2009
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Punch-Out!!'s Black Eye

The controversy over perceived racist undertones in Resident Evil 5 may have made Capcom seem culturally insensitive, but it's nothing compared to the Most Racist Game of All Time: Punch-Out!! for the NES.

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bkd69

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Nov 23, 2007
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What a coincidence...just read this on Cracked yesterday:
http://www.cracked.com/article_16885_6-most-politically-incorrect-video-game-moments.html
 

Aardvark Soup

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Jul 22, 2008
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Well, since Punch-Out!! is a Japanese game the developpers also make fun of themselves. I think they were fully aware of the stereotyping and did that intentionally. I'm curious how the Wii version will be.
 

elmaxx

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Oct 2, 2008
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I think that game developers have more pressing issues than stereotypes and political correctness, like deadlines or make the game actually work.

Also i think that the art department in charge of presenting the game's content is much to blame, if we're heading into this direction.

Honestly, i will not buy a game where you have to raise ponies for marshmallow lucky charms, or have to solve mysteries along side of Scooby-Doo...

I will share one thing, i didn't buy Mirror's Edge because of the female Asian protagonist, i didn't buy it because the game didn't appeal to my tastes.

I love playing the Drunken Scottish Cyclops in Team Fortress 2. Because its fun, and i think the way he screams out loud there are "Bloody Spies!" around is hilarious.

I still play Assassin's creed, that's a good example of an unbiased characters, he kills Crusaders and Saracens as equals. Fun for everyone in my opinion.

Regardless of color, sexual orientation, and other traits, games deliver a story to engage the consumer in an experience, and the characters give it a little bit more depth so hopefully you are not only farming or hack/slashing your way through a game.

And nowadays there are notices that state the games are based on fictitious settings, circumstances and characters. I mean, come on guy, its just a game... i think that if you see too much into it, and begin taking things *too* personal, AND, by chance you might be missing the art of "parody" the problem isn't the game, it might be *you* mate.

Srsly,
Me.
 

sammyfreak

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The example the comes to mind for me would be the utterly fantastic GTA: San Andreas. Like all GTA games it contains vastly exaggerated stereotypes of everything. But one of the main reasons I really liked it was that it essentially was a (unrealistic) game about black gang members in the 90ies LA. While there are much better portayals of African-American culture out there it felt really nice to have something new to play.

All cultures are diffirent and that should be celebrated by gaming. Even if the main gaming demographic is presumeably white/male I like to believe that exploring other cultures would be greatly appreciated. One of the factors of Far Cry 2 that I was really looking forward to was the rural african setting, give me more variety dammit!

Imagine a game were you played as a Mujahideen soldier fighting the soviets in the 80ies, with fully voiced arabic/pashto/persian cast. Here we have a story about goat farmers in one of the worlds poorest nations (with the help of the CIA) defeating one of the most powerful armies in the world. Naturally there would be raised voices, but imagine the posibilities.

Respecting cultures is not about turning them into a huge homogenised mess but portraying their diffirences in a positive manner.
 

Etelmik

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Oct 18, 2008
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As soon as I read the tag line I immediately knew everything this article would say; that's only because I could remember every character so quickly and remember joking with friends about the stereotypes the game employs.

Punch-Out is funnier, quirkier, and (to me) less offensive since it mainly makes fun of Europeans, who have been making fun of each other for centuries; also, it's Japanese racism, which is a bit different than your American version. Even the Street Fighter series has some racism going on, but the demographics (Southerners, blacks, military) aren't going to get upset about Balrog, Guile, or the most stereotype-based characters of all...Ken and Rufus.

Interestingly, the Japanese often make themselves worst and last; Piston Honda, E. Honda, Ryu, Akuma, Sakura, and Dan are all the best and worst of what is Japanese.
 

Locque

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Oct 8, 2008
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Odlly enough, I still don't think anything in RE5 was really that bad, and I very strongly disagree with all the emotional hurt and outrage that we've seen across the interwebs because of it. Much more interesting was the hating on the nation of Haiti, than any racial overtones. I do applaud the "no hard feelings" gesture of including a black sidekick, but frankly I think everyone should be able to utilise some level of intellectual detachment when playing a game about an american agent shooting zombies in Haiti. The idea of a Haiti full to the brim with white zombies is what I'd consider TRULY offensive.
 

Greyhawk

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Sep 29, 2008
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If I recall correctly, wasn't Soda Popinski's original name "Vodka Drunkinski" in one of the arcade versions?
 

dekkarax

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Actually, Abe's Oddysee had you saving slaves from rupture farms because the owners planned to sell them for food. Abe's Exodus had you saving slaves from the soulstorm brewery, a completely unrelated place.
 
Nov 5, 2007
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"But this brings up a bigger question: Is it OK for games to confront issues that might make some players a little uneasy? If videogames truly are art, isn't it a necessary evil to make some people uncomfortable?"

True but the thing is, RE is one of the biggest selling franchise for Capcom and there is no way they were going to risk it's liability for "art". Those big players are not in the business for art, they are for the money. If you look for games tackling hot issues, look toward indie, just like in the movie industry. Sure, some big budget movies tackle those issues but remember that movies have an over 100 years old history and experience to back it up, videogames barely have 50.
 

ReverseEngineered

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Apr 30, 2008
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I think the racial sensitivity issue is itself a double-edged sword. On the one hand, stereotypes are boring and quite possibly harmful to players. On the other hand, they are instantly recognizable, which is important to making a game accessible.

However, insisting that games address race can quickly cause it to become a game about race. For example, there was nothing in the game of Assassin's Creed that made huge references to race. Sure, the protaganist was black (or East Indian?) and the antagonist was white (which is a complete reversal from many games), but in the setting of the game there were people of many colors. It wasn't one race fighting another, it was a group of people fighting another. In fact, I'd say they did a good job of not making it about race. That is, until they started the game with a big disclaimer saying that it was made by people of various cultures and beliefs. Now the player is walking into the game expecting some major racial and/or religious contraversy and will read one into it even if it doesn't exist. Suddenly a game that was about warring religious orders just dragged in some huge message of non-discrimination. Did they forget this was a video game? People aren't thinking about whose religion is more correct; they are trying to jump rooftops and complete mission objectives. It may be art, but it's also a game.

Like so many other measures of political correctness, trying to look for and eliminate discrimination puts us in a mindframe to see discrimination, even where none was intended. Instead of eliminating the issue, it makes it more pronounced than ever.
 

justdan

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Jan 28, 2008
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I just cannot resolve these two conflicting ideas: 1. Do not see racial differences, 2. Racial differences are constantly highlighted (for example, the reactions to the election of Barak Obama in the USA, being a great racial victory). As a white person, I have to walk a tight-rope whenever talking to a different race; so much so, it makes me not WANT to becuase of the effort that goes into having to parse everything I say just in case it may come off racist.
 

BrotherRool

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Oct 31, 2008
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Everytime someone makes this an issue, every time someone fails to take a light-hearted jibe seriously (I mean Punch-Out?!), every time a developer has to make sure to include white people in a country dominated by a black population, every time a developer deliberately has to include a minority group, the amount of time that racism will remain on the face of the earth is lengthened.
 

solidstatemind

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Nov 9, 2008
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There is a very important distinction that needs to be made here: the difference between intentional and incidental use of stereotypes and, arguably, their propagation as a result. It seems clear to me that the use of stereotypes in Punch Out was intentional and, in fact, absurdist really -- nobody with two neurons to rub together is going to look at Vodka Drunkinski and think 'Wow, all Russians are alcoholics.'

I think we need to very, very careful here: pursuing a reduction in stereotypes (and a more enlightened portrayal of people in general, not just minorities) is a good thing, yes, but such initiatives have the potential side effect of squelching innovation and boundary-pushing in our favorite medium. After all, the informative debate did not arise until the RE5 trailer was released, right? What if Capcom had self-censored and that trailer never saw the light of day? Would we even be enjoying this edition of the Escapist? You may not like it, but all media uses stereotypes. The way to handle them is not to prevent them from ever seeing the light of day, but having a rational and intelligent dialogue when we do encounter them.
 

Etelmik

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Oct 18, 2008
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Many objections people are raising are actually addressed by the article, which I mainly agree with.

That said, I don't think games are going to take the step of being bold regarding race the way TV, movies, and books have because they are already a scorned or dismissed medium in many circles.

Gears of War 2 is a nice exception; you have standard white-tough-guy, a Latino, a black guy, and snarky/sarcastic/funny/negative white guy; all are hugely stereotypical, but most everyone has a favorite.
 

Naterstein

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Oct 18, 2008
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Yeah I really dont get the Oddworld reference. I mean why is it when people think of slavery they IMMEDIATELY jump to the pre-Civil War America, like that is the only place slavery took place.

As far as stereotypes in PunchOut? You saw that much into it? Heres what probably REALLY happened... Designers realized "Hey, we have only 8-bit graphics, how are we going to make individual characters stand out?" I highly doubt it was part of some conspiracy to enforce stereotypes, I mean why would they use a Kaiser German over a Nazi German if that were true?

I dont see the RE5 trailer problems. It appears the setting is that of a 3rd World Country. What you call subconscious stereotyping I would call realistic immersion.
 

eagledare

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Jan 13, 2009
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"the Japanese are sneaky and untrustworthy"

Newsflash: The game was developed by Japanese developers. So none of your arguments hold any water. You're a dumbass for not doing fact-checking and your article is garbage.

Try not to be so butthurt about race/nationality and write about something interesting.
 

brabz

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Jan 3, 2008
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The Oddworld thing definitely does not fit in for me either. As someone who has played through each game and has a great affinity for the series, I feel I've got a fairly good understanding of it. Overall, if one was to take a message from the game rather than enjoying its endearing characters and unique gameplay, it would not focus on slavery. I feel the message is more a humorous jab at corporate misconduct and immoral business practices regarding treatment towards workers and the environment rather than reshaping the plight of persons kept as slaves.

Each game has a native creature working against a large, soulless conglomerate to restore some sort of environmental equilibrium. The near-extinction of the of the America Buffalo from pioneers over-hunting them would be a closer message than that of slavery in my opinion(scrabs, paramites, etc.)

Regarding Punch-Out, it seems to me a stretch to look back at the game with anything other than fondness. Yes, the characters are outlandish caricatures, but that was part of what made the game enjoyable and memorable. At some point, you have to discern malicious intent from good-natured jabbing at what makes people different.

Regarding the RE:5 trailer, I'm of the opinion that it's essentially racist at this point not to include dark-skinned persons as zombies. It's alright if predominantly European people kill predominantly European looking zombies, but crosses a line when you include another race?

Resident Evil games may not have great dialogue or the most compelling storylines, but changing a location to have new enviornments and a new storyline should be accused of pointless milking of a franchise rather than racism.
 

Darius Kazemi

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Jul 9, 2007
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Yes, Soda Popinski was definitely Vodka Drunkinski. Also, just look at what he says between matches:

"I can't drive, so I'm gonna walk all over you!"
"Would you like some punch to drink? Ha,ha,ha!"
"I'm gonna make you feel punch drunk!"
"After you lose, we'll drink to your health! Ha,ha,ha!"
"I drink to prepare for a fight. Tonight I am very prepared!"
 

Terazeal

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Sep 10, 2008
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Individual characters being stereotypical is not a stereotype, blanket statements about all people of some group is.