Online Worlds Making a Big Splash With Kids

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Online Worlds Making a Big Splash With Kids


"Online gaming worlds" are beginning to muscle in on territory traditionally held by toy makers and media companies, as virtual environments vie for the 8-12 year old demographic in a "completely new way."

The relationship between toy manufacturers, television networks and, more recently, videogame publishers is well known: Licensing deals abound as videogame properties are made into toys, toys are developed into cartoons and cartoons run endless advertisements for the toys and games that kids just have to have, until it's almost impossible to tell where one ends and the other begins, like some kind of magical marketing Ouroborus. But now those waters are being muddied a bit by companies that "have figured out how to capture the attention of the 8-12 year old child in a completely new way - through virtual worlds and online gaming experiences."

14 new virtual worlds aimed at kids between the ages of eight and 12 years were launched in 2008, according to Cartoon Network [http://archive.constantcontact.com/fs036/1102527936265/archive/1103034737455.html], launched virtual worlds based on their own existing brands, but the majority of the top-performing virtual worlds remain those developed by "small, independent companies."

Those independents will face a tough challenge in the coming year from both toy and entertainment companies, according to Curcio, but the real wild card for 2010 will be the console manufacturers, particularly PlayStation Network [http://www.nintendo.com] have typically targeted the over 18 market, with the average player being close to 29 years of age and male."

"The big question is what will Nintendo do?" she continued. "The Wii Virtual Console [http://mario.nintendo.com/] and into the more immersive virtual world market with kids?"

Nintendo already has the younger and more casual gamer demographic sewn up and thus far both Sony and Microsoft [http://www.microsoft.com] have seemed quite happy to let it go. And while a push into new markets is never without risk, it's hard to imagine a full-on virtual world based on Mario, Yoshi and the gang as anything but a sure-fire hit. It really only leaves two questions: Is this a move Nintendo is interested in making? And what will Sony and Microsoft do if it does?



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Jared

The British Paladin
Jul 14, 2009
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And here was mne thinking they were too busy on CoD shouting innane comments, lol.
 

thenumberthirteen

Unlucky for some
Dec 19, 2007
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Nintendo making a Mario MMOG would be one of the least "selling out" things they could do. I mean there are no depths to which Nintendo will not sink with Mario. I have 3 tins of Mario candy on my desk now. They sell Wii Pez dispensers. If there's money in it they'll do it.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
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Jaredin said:
And here was mne thinking they were too busy on CoD shouting innane comments, lol.
Dido.

OT:It's just a scam to get money from the poor mothers that have to put up with the little brats. Now Xbox live is filled with 8 year olds thinking their 18.
 

Sir Kemper

New member
Jan 21, 2010
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Brilliant, does this mean were going to have MORE 5 year olds mumbling inane things online?
 

Ajna

Doublethinker
Mar 19, 2009
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BloodyThoughts said:
Jaredin said:
And here was mne thinking they were too busy on CoD shouting innane comments, lol.
Dido.

OT:It's just a scam to get money from the poor mothers that have to put up with the little brats. Now Xbox live is filled with 8 year olds thinking their 18.
This comment is particularly entertaining to me, because I had a "conversation" with a young kid insisting to me and several 18+ players that he was 18 and had a girlfriend, despite having a high pitched enough voice that I turned my mic volume down several notches (It's almost always at max. Scratch that, it's always at max).

The most entertaining part is the message I got from my 12 year old step brother who'd been in the match with me (he doesn't have a mic, and made a deal with me to never go into game chat until his voice deepens, you're all welcome), that consisted of "I think that kid is nine". Even squeaky voiced little kids hate squeaky voiced little kids.