Game People Calling: Dark Games Are Good for the Soul
Dark gaming moments offer a chance to understand our fears.
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Dark gaming moments offer a chance to understand our fears.
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That's a big provision, my man. A lot of people don't and they are ruining the hobby for the rest of us. Good article though. Very engaging.GPC said:Provided we have an ounce of responsibility
I think this can still tie in with the article though. As in: Do you shoot the civilians just because you are able to? Like with GTA etc etc It offers up moral decisions which do not appear in real life; I know most gamers who are obsessed with CODMW2 (like my brother) probably wouldn't think too much about this but I think this is interesting because you could argue that it does look at the "darker themes" even if you choose to stand at the side and watch.MiracleOfSound said:No Russian was flawed.
If you don't fire a single shot at civilians, the mission ends the same way as if you slaughtered the entire airport yourself.
SO you can just sit back and walk through it like a cutscene, which it should have been in the first place, instead of of some desperate attempt to cause controversy and give the ignorant game haters more ammunition against our passtime.
I think it fits in an category I just made up.Andronicus said:So where does a game like The Void [http://en.wikipedia.org/wiki/The_Void_%28video_game%29] fit into this? I haven't actually played it myself, but I've only heard good things about it. I read the reviews and it sounds dark as all hell, but all in an obscure, heavily interpretative way.
Personally I think No Russian is more of a reflection on the developers than the people who play the level, however they play it.SuperChris said:I think this can still tie in with the article though. As in: Do you shoot the civilians just because you are able to? Like with GTA etc etc It offers up moral decisions which do not appear in real life; I know most gamers who are obsessed with CODMW2 (like my brother) probably wouldn't think too much about this but I think this is interesting because you could argue that it does look at the "darker themes" even if you choose to stand at the side and watch.MiracleOfSound said:No Russian was flawed.
If you don't fire a single shot at civilians, the mission ends the same way as if you slaughtered the entire airport yourself.
SO you can just sit back and walk through it like a cutscene, which it should have been in the first place, instead of of some desperate attempt to cause controversy and give the ignorant game haters more ammunition against our passtime.
Good article, anyway
Agreed.Pimppeter2 said:No Russian was the silliest thing I have ever sat through in a game. And this is coming from someone who enjoys viva piniata. I agree with MiracleOfSound, a cutscene would have at least been able to focus more on the innocent civilians. I sat through the entire thing not caring for the civilians at all, and its not because I'm cool and edgy and whatever those douches try to prove. Those civilians did not feel human. Just a big bunch of blobs and polygons that resembled random human bodies. A much more ethical scenario for the game should have involved something like kidnapping and murdering a doctor in whateverzakistan.
carnkhan4 said:It's a very intriguing subject to examine, unfortunately I felt the article was too short to cover it in much detail and instead skimmed over it...
This.Jdopus said:I thought it was a pretty poor article. he didn't actually go into any depth about anything, just listed off a lot of games that he believes have moral choice. It was an interesting topic but there was absolutely no exploration of it, just a dull, pointless list.
I found a MUCH bigger flaw in the level, and it's the fact that Makarov has heat seeking bullets. Next time you play it, let them get into the van without following them.MiracleOfSound said:No Russian was flawed.
If you don't fire a single shot at civilians, the mission ends the same way as if you slaughtered the entire airport yourself.
It was either lag or he switched to the 1887s behind your back.Tonimata said:I found a MUCH bigger flaw in the level, and it's the fact that Makarov has heat seeking bullets. Next time you play it, let them get into the van without following them.MiracleOfSound said:No Russian was flawed.
If you don't fire a single shot at civilians, the mission ends the same way as if you slaughtered the entire airport yourself.
"And on the 8th day, God created a magical, heat-seeking bullet-firing Desert Eagle and forgot all about it"
Hence why a single terrorist makes the Russian army engage in invasive armed conflict against the USA. Because of the magical Desert Eagle.