Analyst Remains Dubious About OnLive

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Analyst Remains Dubious About OnLive


Cloud gaming service OnLive [http://www.onlive.com/] will offer some rentals on a game-by-game basis for those who don't want to pay the monthly subscription fee, but at least one analyst says that high prices and a small user base could be a big obstacle to success.

OnLive announced earlier this week [http://www.escapistmagazine.com/news/view/99052-OnLive-Goes-Live-in-June] that it would go live on June 17 at a cost of $14.95 per month plus games, which would be available to buy or rent. The service will initially be limited to PC and Mac owners, while more information about the planned MicroConsole was promised for later this year. But CEO Steve Perlman revealed today that OnLive would also offer a portal through which gamers could access free demos and some rental titles without having to pay the monthly fee.

"The OnLive Game Portal is for gamers looking for direct access to OnLive games without being required to subscribe to the features of the full OnLive Game Service," Perlman said. "Through the OnLive Game Portal, gamers will be able to play select games directly on a rental basis as well as game demos for free, subject to available OnLive service capacity and whatever usage limits are associated with each given demo. Rentals will be priced on a per-game basis."

But with the official launch of the service only three months away, Signal Hill analyst Todd Greenwald said OnLive could be hamstrung by high prices and a relatively small user base which will have little appeal to major publishers. "While OnLive enables users to forgo spending $300 on a console, the $15 per month fee adds up to $180 per year, or $360 over 2 years," he wrote in an investors note.

"Additionally, we believe the target audience for OnLive (hard core gamers) really values the packaged good disc version of a game, which allows them to quickly re-sell a title in the used market and gain back $20-30 of the $60 purchase price," he continued. "If publishers try to sell digital-only new release games at a $40-50 ASP (average selling price), we don't think gamers will find the price points compelling."

The actual cost of games available through OnLive is still unknown, with Perlman noting only that "we expect them to be offered at competitive prices."

And while publishers like Electronic Arts, Take-Two, THQ and Ubisoft have signed up to support the service, Greenwald suggested its comparatively small user base may keep them from committing to it completely. "We'd note that even if successful, the installed base will be too small to be material for large publishers like EA, Activision, THQ and Take-Two, perhaps 500,000 to one million units, compared with 67 million Wii, 39 million Xbox 360, and 33 million PlayStation 3 units," he said.

Source: GamesIndustry [http://www.gamesindustry.biz/articles/onlive-to-offer-rentals-without-subscription]


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Viruzzo

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Jun 10, 2009
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I am really dubious about OnLive actually succeding... Actually, I would bet on it failing (although not immediately, since the novelty will keep it somewhat floating for a while).
 

Buccura

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It's a neat idea but I think it has some fundamental flaws with it, such as the question of lag. I mean imagine if your doing multiplayer and the match's server starts to lag, as well as the OnLive service. That's a double dosage of lag.
 

tehbeard

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Jul 9, 2008
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It's a nice idea, but given current broadbands capabilities (atleast in the UK) not a good idea to go commerical at this time.

Mabye when we have a ful fibre network, but not while copper is the main method for us.
 

Starke

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tehbeard said:
It's a nice idea, but given current broadbands capabilities (atleast in the UK) not a good idea to go commerical at this time.

Mabye when we have a ful fibre network, but not while copper is the main method for us.
Well, part of the concept is that it will be a US exclusive, at least for the foreseeable future. Which further limits its potential market.
 

microhive

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Mar 27, 2009
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I somehow want it to fail... Because if it takes on when will my small country populated by 50.000 people ever get a server? We live in the middle of the ocean a long way from anybody else!

Imagine the delay...
 

Nimbus

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Oct 22, 2008
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I have a 1:48 contention ratio. I, along with most other people, can't even consider this as an option. This is going to fail so hard...
 

ImprovizoR

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Dec 6, 2009
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So wait, let's say I buy a game from OnLive, but I don't pay my monthly subscription. Then I can't play the game I bought even if it's just a single player game? Ah, no thanks, I'll stick with physical copy of the game and my trustworthy PC. Good luck to y'all though.
 

Jared

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Jul 14, 2009
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Viruzzo said:
I am really dubious about OnLive actually succeding... Actually, I would bet on it failing (although not immediately, since the novelty will keep it somewhat floating for a while).
Yeah, Some people will love it and use it quite a bit...however I see its core audience been small and a rather niche group.

Nothing can ever beat getting a game, physically.
 

Pipotchi

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Jan 17, 2008
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I am suddenly reminded of Gizmondo, the best handheld console ever

They had a massive shop in the centre of London and everything and then they crashed and burned so hard it was kinda impressive
 

The Infinite

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Hmm I've been really skeptical about this OnLive thing..Sadly nothing has changed to make me think otherwise. I can't see this being a success and as the article points out it really is for a niche market, especially those with insane internet connections with no limits. Also the delay would be soooo annoying for everyone else.
 

Starke

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Pipotchi said:
I am suddenly reminded of Gizmondo, the best handheld console ever

They had a massive shop in the centre of London and everything and then they crashed and burned so hard it was kinda impressive
I forget, was Gizmondo the one that was a borderline scam, and it turned out the company was actually in bed with organized crime?
 

Pipotchi

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Starke said:
Pipotchi said:
I am suddenly reminded of Gizmondo, the best handheld console ever

They had a massive shop in the centre of London and everything and then they crashed and burned so hard it was kinda impressive
I forget, was Gizmondo the one that was a borderline scam, and it turned out the company was actually in bed with organized crime?
Thats the one, there was an actual handheld console somewhere but one of the Chief executives was a Swedish gang Boss. He also wrapped a $2million Ferarri around a tree in California and blamed it on a mystery man called Dietrich. Couldnt make this stuff up :)
 

EnzoHonda

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It obviously won't perform as advertised (nothing ever does) and if it lags even a little, it's not worth a penny. There are just too many pitfalls to a service like this. Plus, no one want to pay for something, like buying a game, when there's a significant chance it won't be around. Steam worked because Valve got successful then went to a "non-hardcopy" format. If this was "OnLive by Sony," it would have a chance, but none of the big companies want to hurt their console sales, so that won't happen.

I was optimistic at first, but that was just because I liked the idea of being able to play Crysis on my laptop.
 

Starke

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Pipotchi said:
Starke said:
Pipotchi said:
I am suddenly reminded of Gizmondo, the best handheld console ever

They had a massive shop in the centre of London and everything and then they crashed and burned so hard it was kinda impressive
I forget, was Gizmondo the one that was a borderline scam, and it turned out the company was actually in bed with organized crime?
Thats the one, there was an actual handheld console somewhere but one of the Chief executives was a Swedish gang Boss. He also wrapped a $2million Ferarri around a tree in California and blamed it on a mystery man called Dietrich. Couldnt make this stuff up :)
I remember reading up on that once, the whole mess is freakin hillarious. IIRC the car was stolen or the plates were fake or something.
 
Dec 14, 2009
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EnzoHonda said:
It obviously won't perform as advertised (nothing ever does) and if it lags even a little, it's not worth a penny. There are just too many pitfalls to a service like this. Plus, no one want to pay for something, like buying a game, when there's a significant chance it won't be around. Steam worked because Valve got successful then went to a "non-hardcopy" format. If this was "OnLive by Sony," it would have a chance, but none of the big companies want to hurt their console sales, so that won't happen.

I was optimistic at first, but that was just because I liked the idea of being able to play Crysis on my laptop.
Exactly. They advertise it as 'virtually' lag free. I think I'll stick to my completely lag free consoles. This will flop bigger than that really bih fish I caught one time.
 

Twad

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Nov 19, 2009
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I would never use cloud gaming/onlive even if they paid me.

I want to own my games, not the other way around.

And a cost per month? Forget it. We already pay for the ISP service (wich may be good or not) and as such, the quality of Onlive is dependant on your internet/whatever connection.
 

Rainboq

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Nov 19, 2009
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Sorry OnLive, I was excited about you at first, but as I got too know you better I liked you less and less, this is goodbye