A Master Craftsman
How do you follow up one of the best-selling games of all time, a game that was so successful it spawned an entire sport and became the archetype for its genre? If you're Dustin Browder, Lead Designer of StarCraft II, you do it very, very carefully. John Funk speaks with Browder about the immense pressure - and satisfaction - of creating Blizzard's next great RTS.
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How do you follow up one of the best-selling games of all time, a game that was so successful it spawned an entire sport and became the archetype for its genre? If you're Dustin Browder, Lead Designer of StarCraft II, you do it very, very carefully. John Funk speaks with Browder about the immense pressure - and satisfaction - of creating Blizzard's next great RTS.
Read Full Article