ButtercupSaiyan said:
A very nice article that I'm forced to disagree with, for various reasons. I will always consider the "slower" method of doing things on pen and paper greatly superior to digital imitations because a computer and a number generator will never match the innovation of your friends or dungeon master or the experience it provides.
You've missed the core of the article. While Tom did open with a mention of tabletop gaming, he was referring to video games that have more overt exposure of the underlying mechanics, which appeals to those sorts of gamers that like that sort of thing, and games which go to great lengths to mask their mechanics for a heightened sense of immersion.
I think better modern examples of games with exposed mechanics are Puzzle Quest, and Patapon. I mean, really, Puzzle Quest is only an ASCII theme away from becoming a spreadsheet.
One review of Black & White I read pointed out that all management sims were essentially spreadsheets, but one quality of the game lies in how well that's masked by the gameplay and graphical dress.
The old GDW RPG adaptations were cool in that gave you an actual character generator, and let you print out your character sheet so you could play one of your CRPG characters in a tabletop game. It would be cool if Champions Online offered this.
Am I right in thinking that KotOR II was the last CRPG to be a direct adaptation of a tabletop system?
I would love to see a new RPG property developed as follows:
First, develop the CRPG, with whatever system and setting, and target it for a holiday release date. Then a short while before release, say at GenCon, publish the core RPG system rules as a free PDF for tabletop play. Also, make the CRPG character generator useful for creating tabletop PCs, and release that at the same time as the PDF rules as a marketing teaser.
No strategy guides. Instead, sell worldbooks and sourcebooks for tabletop play, but make sure that it's consistent with the CRPG setting, so that knowledge gleaned from the sourcebooks will be useful in-game.