Nothing more to say on it than that I think it's laughable that people still consider socialized healthcare an "advantage"...
But how difficult is it to laugh when you're bleeding profusely due to a brain hemorrhage from one nostril and the HMO doctor is making large cash withdrawals from your wallet through the other? Considering many people keep their wallets next to their asses, I'm not sure which is more painful.tustin2121 said:Nothing more to say on it than that I think it's laughable that people still consider socialized healthcare an "advantage"...
I do think that killing a red dragon in D&D (in a decently run game) would be a real accomplishment. I wouldn't list it on my resume next to my college degree and my work experience. It doesn't belong there, but it's still an accomplishment. Getting to that point in the game would take planning, commitment and investment of time. Killing the dragon is the reward for that effort, and intangible or experiential it's just as real.Nightfalke said:Alright, to take it a step further: Would you consider killing a Red Dragon in a tabletop session of D&D a "real" accomplishment or a "in-game" accomplishment?Solipsis said:I'll counter that. I hate drawing a distinction between "in game" and "real life". I watch TV in real life, I read books in real life, I go to movies in real life, heck, I even play D&D in real life...sylphmortem said:I completely agree with this post. It is not a substitute with real life, but it not meant to be.
The way I see it, MMOGs are part of my real life. My online friendships are real friends, and my online accomplishments are real accomplishments--no different than the accomplishment an athlete gets from reaching a goal, or an artist for completing a project. Why should I have to draw an arbitrary line between my hobby (not real life) and someone else's (real life)?
While I agree that MMOs are part of one's "real-life", and that the friendships made in these games can be lasting ones, I still think it is wise to draw that line in the sand between "real-life" and "in-game". Fail to do so, and the MMO can suck you in, and you forget that you have a life outside of the MMO.
But then, on the other hand, what is the difference between obsessing over an MMO and constantly playing that, vs those people who train for a triathalon and are obsessed with their training?
True, it is hard to laugh in a situation like that, but it's even harder to laugh when your DEAD because your brain hemorrhage proved fatal before you could wait the SIX MONTHS before you could get surgery to fix it OR because you DON'T have the option to take that experimental surgery that they've been working on years before the universal healthcare went into effect.BlueInkAlchemist said:But how difficult is it to laugh when you're bleeding profusely due to a brain hemorrhage from one nostril and the HMO doctor is making large cash withdrawals from your wallet through the other? Considering many people keep their wallets next to their asses, I'm not sure which is more painful.tustin2121 said:Nothing more to say on it than that I think it's laughable that people still consider socialized healthcare an "advantage"...
No problem! And thank you for your encouragement.lamewalletchain said:Thanks for clarifying the timelines re: the ex-wife! Nevertheless is mentioning the ex-wife's attitude towards MMOGs lends some merit to my point in my second post above.
Also - I can't speak about anyone's "intention of hooking up". But it's always helpful to be aware of the social settings we put ourselves (consciously or unconsciously). I can tell myself (and my wife) all day long I wasn't intending to hook up with anyone at that club and that I was just there to dance! But a decent argument could be made that by being there I was making a choice to open myself up emotionally to a hookup. And ultimately, I chose to enter a charged social setting without her.
That being said - I'm extremely glad that you're out of a bad situation and into what seems to be a good situation! I wish you both the best of luck!
-lwc
How exactly are online games damaging peoples social skills? That seems like a very little thought out statement to me.Daye.04 said:Ha ha ha ha =PMomala said:I'm Josh's mom. For a long time, I thought that his love of online role-playing games was a gigantic waste of his time and talent. But the people he has met through gaming have become real friends to him and have pulled him through some really tough times in his life, and so I am very grateful to them.
But now. I have to agree a bit with MorkFromOrk. The online games are indeed damaging this generations social skills. Luckily, though. I don't think there is enough people playing these games for it to have a very huge impact. But there will be enough people very soon. And that thought is rather troubling to me.
Then again, these games are kind of a relief for those who doesn't have very impressive social skills to begin with. Now they are at least able to meet each other. And very likely meet those who do have these skills too. My thoughts are, though, that they will get along better with their similar minded.
Finally. Yes. It is possible to find love. Honestly I'd say the chances are bigger at a match-making service (And I really doubt the chances in a match-making service) than in a MMOG. And additionaly the chances of it lasting is even less for both.