Red Dead Redemption
Red Dead Redemption treats players like dogs instead of wolves.
Read Full Article
Red Dead Redemption treats players like dogs instead of wolves.
Read Full Article
I agree, though I think some modifications to the current statistics would justify a survival idea. Food could restore health, so greater meals restore more health. Water/food combined may restore the "quick-shot" meter and resting somewhere instantly refills these meters.afaceforradio said:I don't really like health/tiredness/hunger/etc meters in games. That's why I don't like the Sims. It's a game. They're not meant to get hungry then whine about it in clipart form.
I totally agree with this. After years of playing old-style RPGs, I have decided there are few things less fun than having to eat and drink manually in a game to keep playing.afaceforradio said:I don't really like health/tiredness/hunger/etc meters in games. That's why I don't like the Sims. It's a game. They're not meant to get hungry then whine about it in clipart form.
I agree about the horse thing - if your horse dies or runs off I reckon you should have to steal a horse or whatever. If they wanted, they could put your 'deed' horse outside the nearest save house, but only then do you get it.
This sounds simple enough and basically the same theme in terms of changes. That said, it's not quite the same: say you're an expert gunner and manage to go for long periods without taking any damage at all. So because you never get shot, you never get hungry? I'm not sure that's how it's supposed to work...Old Hat said:I think the best way to improve Red Dead Redemption would simply be to get rid of the regenerating health/dead-eye and intantly respawining horses. If you had a health meter then there'd be an actual reason to buy food, and there'd actually be a reason to steal horses if there weren't an infinite number of them just waiting for you to whistle for them.