Yahtzee seems to not realize that in the day and age of Uber-realistic graphics, story and gameplay take the axe to the face.
Yes, Sands of Time had superb platforming; Ratchet and Clank did it better though. Assassins Creed 2 did it better. You dont explain anything in this article. Your not explaining HOW it flows, your saying "it flows". You explained the story, which was good... but your hyping it up too much. Even Ubisoft decided to take the axe to its story; hence why the story suffers in its later installments.
In your review of the re-release of Bionic Commando, you say there is nothing inherintly good about old games; there just old. When you make an arguement like that, and back it up with this, I have to disagree. As I stated earlier; Realism is whats killing games. The Forgotten Sands couldnt hold a candle to The Sands of Time because of the budget: most games budgets are in the graphics department to make them next-gen. When that happens, the developers axe the story, and refine the gameplay elements so they dont run over-budget. You said it was a "movie cash in" in your review, and I have to disagree with you on that. Ubisoft cant afford a huge budget to make a game look pretty, have a nice story, and all that good stuff unless it sell. Prince of Persia is not a series that sells: THATS why the axe was brought down on it.
Till gamers start asking for less graphics, or the technology drops in price, you will find fault in games like this: popular games that arent popular enough.
I would have much rather seen you tackle things like that, rather then just another review of The Sands of Time. You gave us one already.