Hubilub said:
The audio logs are not story elements, they are gimmicks and the means to flesh out the world around you. In fact, these things were the only gripe I had about the game. That, and everything being in English. There I pretend that Renko translates for me. Anyway.
IMHO, the
story is what your character experiences; the moment he gets involved until the moment the situation is resolved. Half Life 2 and Bioshock were games with good narrative (not the best and not the first to apply their methods, thus making them "generic" as well)--but Singularity had a way more personal touch.
I couldn't get a hang of the main character in Bioshock, while Renko was easy to
get. More so, the story
began and the beginning, and did a very fluent full circle until it's conclusion. It didn't become washed out in-between, or show any signs that the devs were running out of time, money, or ideas. It was consistent from beginning to end, which is what most FPS (hell, not just that) lack nowadays.
Not pointing at Half Life, not pointing at Bioshock (well, Bioshock 2 maybe, but I digress, I hated that game).
Personal taste again. Singularity wasn't the best thing out there, I still value a whole army of games way above it (System Shock Series, Thief Series being the untouched classics). But it was satisfying to play. Solid.
Personal taste, eh?
.. and no, you are right. This thing is not very entertaining. However it fulfills its purpose, being a wheel and all.