You know, this reminds me of how yesterday I was thinking about Scott McCloud's theory of creative thought and how it applied to videogames. He says there are six levels in which one understands a media, surface-technique-structure-idiom-idea-form, and the deeper is your understanding the better you control that art. Usually, you need to know at least down to structure to make anything worthwhile, and form is reserved only for those who reshape an entire media with their body of work.
My thought is that videogames only care about surface, which is the shallowest part of it. So we have sequels that look like their predecessors but don't play like it. That's why Bioshock 2 has dark environments and a political-sounding storyline but doesn't draw in the player like the first one did, because they tried to do something that looked like the first one (surface) instead of repeating its themes and motifs (idiom). And that's why the Bubble Bobble sequels mentioned felt like sequels, because they followed the idiom (or perhaps structure, it's hard to say without playing) then rebuilt the technique and surface on top of that.
The industry sees gamers as too dumb to notice anything more than skin deep, so surface-deep games and sequels are the norm.
HG131 said:
ArchAngelKira said:
The same thing happens in move sequels as well as games.
1st game:awesome
2nd game:Nice
3rd game: WTF
Not always. So far, the Saints Row series has defied that (3 is supposed to come out next year). SR1 was OK, 2 was godly. Mass Effect was Awesome, then Awesomer. Same for Assassins Creed. Both L4Ds were awesome, and the Half-Life series was Awesome, Awesome, Awesome, Awesome, Awesome and Awesome (1, BS, OF, 2, E1, E2).
I think that for games, more than movies, sometimes the first game doesn't come out exactly how the devs intended, because gameplay is a very tricky thing. So it gets pushed down the line: instead of awesome, nice, wtf it gets nice, awesome (when the first sequel nails what the first one tried to do), nice (when the third sequel just gives more of the same), wtf (when the fourth sequel tries not to stagnate and goes crazy). Saints' Row and TimeSplitters both seem to be on that path. And, of course, this is just a generalization, I say the Tony Hawk series went straight from awesome (THPS1-4) to wtf (THUG and what followed).
Also, I'd describe the Half-Life Series (including only what I've played, 1, 2, EP1, EP2) as Horrible, Horrible, Playable and Finally Getting the Hang of It.