Flex Your Design Muscles With Create

gregoryg

Mad Scientist
Jul 13, 2010
187
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Flex Your Design Muscles With Create

LittleBigPlanet meets The Incredible Machine in Electronic Arts' physics-based DIY puzzler Create.

Between [http://www.amazon.com/LittleBigPlanet-Game-Year-Playstation-3/dp/B002ELCUUG/ref=sr_1_1?ie=UTF8&s=videogames&qid=1280763479&sr=8-1], games based on level creation have become a big deal over the past couple of years. This holiday season, Electronic Arts and UK-based development studio Bright Light will enter the fray with Create, a physics-based puzzler where players are tasked with building levels around a predefined goal.

Like in LittleBigPlanet, Create asks players to create customized levels. You can control every aspect of a stage, from the choice of backdrop to the placement of the essential wedges, rocks, and bridges. From there, players can sprinkle in objects, including velociraptors, airplanes, and any number of other devices. Any of your custom levels can be uploaded to a central community site, where other players can download and improve them.

Where Create differs from Media Molecule's DIY franchise is that it is not actually a platformer. Rather than running from left to right and stomping on enemies, Create focuses on solving physics-based challenges. Each level has some sort of goal and you'll have to creatively place objects in just the right order to set off a certain sequence of events. Completing these challenges will unlock new tools and objects for use in future levels. Electronic Arts' announcement is lacking in specific examples, but the gist seems to be to take a game of dominoes and add flying rings and explosions. What comes to mind is a mix of Crayon Physics, The Incredible Machine, and Lemmings.

Create will launch on PC, Mac, Wii, Xbox 360, and PlayStation 3 later this year, with the PS3 release featuring PlayStation Move support.

Source: Joystiq [http://www.joystiq.com/2010/08/02/eas-customizable-puzzler-create-coming-this-holiday/]

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oranger

New member
May 27, 2008
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I dunno...this sounds a lot like what sony/ms did in response to the wii, and look how that's turning out.
 

Dexiro

New member
Dec 23, 2009
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I like the idea of an Incredible Machine style game on consoles, but it all seems a bit shoddy.

They might have been going for a cartoony effect but those physics and sound effects were just plain terrible.
 

megs1120

Wing Commander
Jul 27, 2009
530
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JaymesFogarty said:
That looks awful! Like LittleBigPlanet, without the creativity.
I'd agree, but this game seems to be less Little Big Planet and more The Incredible Machine. Sort of TIM in the style of LBP.
 

JaymesFogarty

New member
Aug 19, 2009
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megs1120 said:
JaymesFogarty said:
That looks awful! Like LittleBigPlanet, without the creativity.
I'd agree, but this game seems to be less Little Big Planet and more The Incredible Machine. Sort of TIM in the style of LBP.
If so, I cannot see this working as a full-y fledged launch title. A downloadable mini game, sure, but this doesn't seem to have nearly enough substance to warrant the price of a full game.
 

megs1120

Wing Commander
Jul 27, 2009
530
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JaymesFogarty said:
megs1120 said:
JaymesFogarty said:
That looks awful! Like LittleBigPlanet, without the creativity.
I'd agree, but this game seems to be less Little Big Planet and more The Incredible Machine. Sort of TIM in the style of LBP.
If so, I cannot see this working as a full-y fledged launch title. A downloadable mini game, sure, but this doesn't seem to have nearly enough substance to warrant the price of a full game.
It was a full-priced game in the 90s.

Wow, this thread really reminds me how much I miss Sierra.
 

Jared

The British Paladin
Jul 14, 2009
5,630
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Shinny-ness. I can see the art community have fun with this
 

Andronicus

Terror Australis
Mar 25, 2009
1,846
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JaymesFogarty said:
megs1120 said:
JaymesFogarty said:
That looks awful! Like LittleBigPlanet, without the creativity.
I'd agree, but this game seems to be less Little Big Planet and more The Incredible Machine. Sort of TIM in the style of LBP.
If so, I cannot see this working as a full-y fledged launch title. A downloadable mini game, sure, but this doesn't seem to have nearly enough substance to warrant the price of a full game.
Pretty much this. I think I might stick to LBP2 to supply my imagination-stimulation needs.
 

latenightapplepie

New member
Nov 9, 2008
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PS3 version will have Move support, but the 360 version won't have Kinect support? Is that confirmed?

If so, ouch.