Glasses-Free 3D On Its Way to Japanese Arcades

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John Funk

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Dec 20, 2005
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Glasses-Free 3D On Its Way to Japanese Arcades



The goggle-free 3D technology powering Nintendo's 3DS handheld could be getting a big brother in Japanese arcades soon enough.

3D gaming is poised to be the next big trend in the industry, but there's one catch: Wearing the big, bulky glasses sucks. You know it, I know it, Nintendo knows it, and Sony ... is off doing its own thing. Whatever. The point is, the sooner we can get more 3D gaming without the annoying goggles, the better.

With the 3DS launching sometime within the next half-year and Sony kicking its 3D gaming efforts into high gear, arcade hardware manufacturer SI Electronics is aiming to strike while the iron is hot in three dimensions. The company plans to unveil its System Board Y3 arcade board this week at the Amusement Machine Show in Chiba, Japan - hardware that is capable of working with a special screen to show 3D images without the need for glasses. Essentially, it's the 3DS, but bigger - and capable of displaying a "full HD" image.

Of course, the main problem with glasses-free 3D has been a limited area of effect: If the viewer isn't positioned properly, it won't work. This isn't as much a problem for a portable handheld, but it is one of the reasons that the technology has yet to take off regarding home theater systems - how can you be sure where your audience is seated?

For arcade systems, though, it's bound to be less of an issue. After all, you know where your viewer is standing - right at the controls.

You just have to hope that they won't draw a crowd with their skills.

(Via Andriasang [http://www.andriasang.com/e/blog/2010/09/07/sie_goggle_free_3d_board/])

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mad825

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Mar 28, 2010
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when I do lose an eye, this is the article I will be remembering.
 

Tom Phoenix

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Mar 28, 2009
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This certainly is something that the Japanese arcades need, especialy since the Wii's popularity has caused them to take a beating.

It's not going to save them, but it will give them some steam while 3D TV's are too expensive for home use.
 

Jared

The British Paladin
Jul 14, 2009
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Well, it would have tohappen eventually - Not surprised happening over in Japan
 

BobisOnlyBob

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Nov 29, 2007
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Provided there's a big ol' toggle switch to throw it back into flat and linear for people with migraines, damaged eyesight, and simple preference against 3D, it's all good.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
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This would be awesome!

It could eventually lead to the rebirth of Arcades IMO!
Plus i know a few types of games that would be awesome with 3D.

Anyone like to play Rail Slashers?
 

Buizel91

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Aug 25, 2008
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First Japan, then THE WORLD! DUN DUN DUUUUUUUUUUUN!!!

starting with the 3DS which i can't wait for simply because of Black and White <3
 

Buizel91

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Aug 25, 2008
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Gigaguy64 said:
This would be awesome!

It could eventually lead to the rebirth of Arcades IMO!
Plus i know a few types of games that would be awesome with 3D.

Anyone like to play Rail Slashers?
Tetris, the blocks will look like they are falling on your hands :')
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
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arc1991 said:
Gigaguy64 said:
This would be awesome!

It could eventually lead to the rebirth of Arcades IMO!
Plus i know a few types of games that would be awesome with 3D.

Anyone like to play Rail Slashers?
Tetris, the blocks will look like they are falling on your hands :')
That would be awesome...

Oh Oh!
A mecha game where the Cockpit is completely in 3D and you actually haft to interact with the controls!
 

Dioxide20

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Aug 11, 2009
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Whats an arcade?

Just kidding, although the closest I've ever really come to one would be Dave & Busters. This would probably were 3D would get its mainstream start, as it doesn't cost thousands of dollars to even be 3D capable.
 

JaymesFogarty

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Aug 19, 2009
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I'm still not sure about 3D. When I saw Avatar, the effects were nice, but rather distracting, and I noticed after buying the Blu Ray that it had looked a little washed, and less detailed at the cinema. Surely if 3D is the way to go, we aren't regressing back from HD, right?
 

Cynical skeptic

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Apr 19, 2010
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JaymesFogarty said:
I'm still not sure about 3D. When I saw Avatar, the effects were nice, but rather distracting, and I noticed after buying the Blu Ray that it had looked a little washed, and less detailed at the cinema. Surely if 3D is the way to go, we aren't regressing back from HD, right?
Cinema quality varies greatly from location to location. Old projectors, improperly configured projectors, over-sized screens, etc. Theres also that niggling little fact that "digital 3D" is lower resolution than 2D.

The reason it looks better on a bluray is a lower resolution displayed on a small screen will look much better than a large resolution on an oversized screen.

Most location's IMAX3D, though, is very pretty. As the stock was pretty much developed for "dome" viewing, thus can only benefit from the smaller (floor to ceiling, non-dome) screen.

Oh yea, glasses free 3D. Since I sincerely doubt this is accomplished by the same method as the old "hologram" images, and is just a cross prismed, cross polarized screen that can only work in situations where "distance from screen" can be accurately predicted (meaning glasses free 3D TVs would have very specific placement requirements), you won't see this outside of arcades and handhelds.
 

starwarsgeek

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Nov 30, 2009
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I'd like to see this...too bad the age of the arcade was before my time. Chuck E. Cheese, Pizza Hut, and skating rinks are the closest to the experience I've ever been.
 

JaymesFogarty

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Cynical skeptic said:
JaymesFogarty said:
I'm still not sure about 3D. When I saw Avatar, the effects were nice, but rather distracting, and I noticed after buying the Blu Ray that it had looked a little washed, and less detailed at the cinema. Surely if 3D is the way to go, we aren't regressing back from HD, right?
Cinema quality varies greatly from location to location. Old projectors, improperly configured projectors, over-sized screens, etc. Theres also that niggling little fact that "digital 3D" is lower resolution than 2D.

The reason it looks better on a bluray is a lower resolution displayed on a small screen will look much better than a large resolution on an oversized screen.

Most location's IMAX3D, though, is very pretty. As the stock was pretty much developed for "dome" viewing, thus can only benefit from the smaller (floor to ceiling, non-dome) screen.

Oh yea, glasses free 3D. Since I sincerely doubt this is accomplished by the same method as the old "hologram" images, and is just a cross prismed, cross polarized screen that can only work in situations where "distance from screen" can be accurately predicted (meaning glasses free 3D TVs would have very specific placement requirements), you won't see this outside of arcades and handhelds.
Damn! I certainly won't be getting 3D then. Those glasses are ridiculous! And thanks for reminding me about the size of the screen. I suppose even HD can look a little tired if it's projected onto something so big!
 

Erana

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Feb 28, 2008
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Japanese arcades are overwhelmingly... underwhelming. At least, the ones I went to. I was very disappoint, and very creeped out by the body pillow cover claw machine. The Hello Kitty mini cake tin was pretty sweet, though.
What games will they use this for, though?
They had a LOT of different stuff.
 

Danpascooch

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Apr 16, 2009
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Tiamat666 said:
I still don't understand how this technology works.
Simple, 3d irl works because your eyes see things a little bit differently (since they are an inch or two apart). 3D glasses filter out certain light so that the movie screen can send different images to your right and left eyes, the lens in each eye blocks the image meant for the other eye.

This new technology works by having vertical columns of pixels alternate between left and right eye images. a plastic barrier is then placed in front of this screen so that none of it is visible. Then a machine cuts a series of precise slits that are angled so that when the device is held between the eyes, the right eye sees through the slits leading to the columns of pixels holding the image meant for the right eye, and vice versa for the left eye.

Basically it's all about giving each eye a different image through the use of angled slits.
 

CrystalShadow

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Apr 11, 2009
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Cynical skeptic said:
Oh yea, glasses free 3D. Since I sincerely doubt this is accomplished by the same method as the old "hologram" images, and is just a cross prismed, cross polarized screen that can only work in situations where "distance from screen" can be accurately predicted (meaning glasses free 3D TVs would have very specific placement requirements), you won't see this outside of arcades and handhelds.
That is undoubtedly true of the systems they're creating now. But, the research projects for the near future are a lot more impressive.

I still wonder how long it will take to see real-world commercial applications, but a company called 'SeeReal' has got working prototypes of a low viewing angle holographic display.

It's basically a screen that creates a proper holographic image, but to reduce it from needing a display with several hundred million pixels, and an insane amount of real-time graphics processing, they've found a way to reduce the hologram to a viewing angle of about 1.5 degrees per eye.
They then use an eye-tracking camera to determine where the observers are (their prototypes can track 4 people), and angle the image the display produces so that it's limited viewing angle coincides with the observer's field of view.

Since they say the prototypes were built with stock LCD panels, the problem must be one of processing power.
Their prototype needed the entire capabilities of a Geforce 8800 to be able to render a black and white image. And since this is a holographic image that depends on the position of the person watching it relative to the screen, you cannot pre-calculate it.
So even watching a pre-rendered scene such as a dvd, would require a huge amount of processing power.

However, the end result is still a holographic image, which means that not only does it provide parallax depth, but also accomodation depth. (IE. Your eyes have to focus at different distances to produce a sharp image, whereas current 3d systems 'look' 3d, but your eyes are focused at a single distance, namely that of the screen you are looking at.).
And while it apparently requires eye tracking cameras, it does not require you to be wearing glasses. (or anything else for that matter. Everything required is handled by the screen.)

Even so, they claimed (2 years ago, or so, I might add), that commercially viable examples of the technology should be possible in 3-4 years.

Though, my guess is still that both the 3ds AND the arcade systems being described here are plain old parallax barrier screens, which, while not requiring glasses, still have all the other downsides of parallax only technologies.