Well, yeah, but that only really affects the combat. I think I, personally, having never actually experienced fourth edition D&D beyond skimming through the core books, think that it's probably a better system to have in a CRPG.maddog015 said:Well, automatically, 4th edition D&D is essentially pen and paper version of an "MMO". Magic users no longer have to conserve their magic with their "at-will" powers.
That's my main problem with 4th, they removed attrition. There no reason ever to not go balls to the wall every fight and not worry about resources. Spam all your cheesy attacks you spam every combat without regards as to what the next encounter might entail.maddog015 said:Well, automatically, 4th edition D&D is essentially pen and paper version of an "MMO". Magic users no longer have to conserve their magic with their "at-will" powers.
Maybe your DM just sucks balls? Ever thought of that? DM's CAN do things that force the players into expending Dailies and making encounters where you gauge the party's strength by their at wills and Encounters and not by the basic attack. If a player is kicking ass, give them enemies that have really high- whatever defense their attacks target most. Grab the enemies that have resistances. Use the monster's cheesy attacks. Attack their lowest defense. Throw in traps. Make the players work really hard every encounter. It's not hard. I think it makes a campaign more epic when I have to use every encounter I have plus a Daily then find out the party can't stop and rest even fve minutes so no powers come back. But seriously, if you think at wills are cheesy, make your encounters specifically tuned to make those at wills desperately needed.tehroc said:That's my main problem with 4th, they removed attrition. There no reason ever to not go balls to the wall every fight and not worry about resources. Spam all your cheesy attacks you spam every combat without regards as to what the next encounter might entail.maddog015 said:Well, automatically, 4th edition D&D is essentially pen and paper version of an "MMO". Magic users no longer have to conserve their magic with their "at-will" powers.
Attrition is a tool the DM uses to gauges how difficult each encounter should be and how it's paced. Ideally by the boss fight the players should be down to 30% of the resources.
Neverwinter Nights 1 used 3.0 rather than 3.5 (Trying to recall if they might have borrowed a couple features from 3.5 when it was in beta, but I digress).Article said:To my knowledge, it will be the first game to use these new rules; both Dungeons & Dragons Online and Neverwinter Nights were firmly ensconced in edition 3.5 of D&D.
Or, we will just continue to play 3.5e like we always do, considering the group has hundreds of dollars invested in it. If I wanna give WOTC anymore of my money, I'd rather spend it on MTG.Plurralbles said:Maybe your DM just sucks balls? Ever thought of that? DM's CAN do things that force the players into expending Dailies and making encounters where you gauge the party's strength by their at wills and Encounters and not by the basic attack. If a player is kicking ass, give them enemies that have really high- whatever defense their attacks target most. Grab the enemies that have resistances. Use the monster's cheesy attacks. Attack their lowest defense. Throw in traps. Make the players work really hard every encounter. It's not hard. I think it makes a campaign more epic when I have to use every encounter I have plus a Daily then find out the party can't stop and rest even fve minutes so no powers come back. But seriously, if you think at wills are cheesy, make your encounters specifically tuned to make those at wills desperately needed.tehroc said:That's my main problem with 4th, they removed attrition. There no reason ever to not go balls to the wall every fight and not worry about resources. Spam all your cheesy attacks you spam every combat without regards as to what the next encounter might entail.maddog015 said:Well, automatically, 4th edition D&D is essentially pen and paper version of an "MMO". Magic users no longer have to conserve their magic with their "at-will" powers.
Attrition is a tool the DM uses to gauges how difficult each encounter should be and how it's paced. Ideally by the boss fight the players should be down to 30% of the resources.
On topic, this game sounds like it's going to suck. I feel sorry for the IP.
Fair enough.tehroc said:Or, we will just continue to play 3.5e like we always do, considering the group has hundreds of dollars invested in it. If I wanna give WOTC anymore of my money, I'd rather spend it on MTG.Plurralbles said:Maybe your DM just sucks balls? Ever thought of that? DM's CAN do things that force the players into expending Dailies and making encounters where you gauge the party's strength by their at wills and Encounters and not by the basic attack. If a player is kicking ass, give them enemies that have really high- whatever defense their attacks target most. Grab the enemies that have resistances. Use the monster's cheesy attacks. Attack their lowest defense. Throw in traps. Make the players work really hard every encounter. It's not hard. I think it makes a campaign more epic when I have to use every encounter I have plus a Daily then find out the party can't stop and rest even fve minutes so no powers come back. But seriously, if you think at wills are cheesy, make your encounters specifically tuned to make those at wills desperately needed.tehroc said:That's my main problem with 4th, they removed attrition. There no reason ever to not go balls to the wall every fight and not worry about resources. Spam all your cheesy attacks you spam every combat without regards as to what the next encounter might entail.maddog015 said:Well, automatically, 4th edition D&D is essentially pen and paper version of an "MMO". Magic users no longer have to conserve their magic with their "at-will" powers.
Attrition is a tool the DM uses to gauges how difficult each encounter should be and how it's paced. Ideally by the boss fight the players should be down to 30% of the resources.
On topic, this game sounds like it's going to suck. I feel sorry for the IP.
indeed..lomylithruldor said:The idea looks really interesting, like everything Cryptic does. I don't know if it'll be good but I'm definitely curious to know more.