Name: Ezekiel "Zeke" Rockson
Race: Human
Class: Swashbuckler
Backstory: Zeke had been born to poor parents in the slums of Port Wistfulness (yes, really). When he was five his parents - unable to support him and his three siblings (two brothers, one sister, he was the second child) his parents offloaded them onto the local church. Two years later, Zeke ran away from his new 'home' and stowed away on a merchant vessel bound for southern lands of exotic spice and more exotic women; though at age seven the latter didn't interest him all that much.
Sadly, he was caught by the Captain and put to work as a deckhand. Eventually he became a part of the crew and came to know them as his family, Captain "Scruffles" Menan almost becoming his second father. He was taught swordplay and the tricks of the trade for sailors, along with more generalised skills such as how to broker deals and fixing games of chance. During one particular voyage bound for those same southern lands as his first journey the ship was boarded by pirates and slavers, intent on plundering their booty. Captain Scruffles died in the ensuing fight and only a handful of crewmembers were left alive - including Zeke. Within two weeks of making port again, Zeke and his fellow crewmembers had broken out, stolen weapons and fought their way to freedom.
However, while they were free, squabbles soon broke out amongst the crew about what they should do next and eventually they decided it would be best if they went their separate ways as amicably as possible. Zeke, now a strapping young lad of 22, decided to try his hand at adventuring.
Campaign: The Merchants of Saladin (Our DM wasn't the most original with his names >.>)
Edition: Dungeons and Dragons 3.5th Edition, supplimented with the Complete Warriors Handbook for the Swashbuckler class.
Plot: Piracy and banditry has been on the rise as of late across the world, more and more traders and merchants are finding their goods seized and their people - men, women and children - sold off as slaves. The ruler of the Kingdom of Karasan, Saladin, issued a call to all adventurers and warriors far and wide promising vast rewards to any who could uncover what he believed was a deeper purpose beneath the surface.
What came out was a vast tale of political double cross, urban dungeon crawling and so many bluff checks our dice got worn out.
And it was awesome.