Assassin's Creed II Was Almost Set in Mayan Times

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
12,070
0
0
Assassin's Creed II Was Almost Set in Mayan Times



According to a former art director at Ubisoft, Assassin's Creed II was almost set on the Yucatan peninsula when the Mayans were in power.

Talk about Montezuma's revenge. Instead of the iconic church roofs and gondolas of Renaissance era Italy, Ezio could have been running around the lush jungles and step pyramids of the Yucatan Peninsula. For all we know, the protagonist wouldn't have been named Ezio at all. All of this is up for speculation because Jonathan Jacques-Belletête, the art director for Deus Ex Revolution and formerly of Ubisoft, revealed that Ubisoft Montreal had originally planned to set Assassin's Creed II in Mexico.

"When I was still at Ubisoft, the word was [Assassin's Creed II] was going to be set during the Mayan era," Jacques-Belletête said. "When I saw the first teaser later on I was like: 'argh.'"

Jacques-Belletête is now working on the Deus Ex reboot at Eidos Montreal, and was ticked off when he saw that AC2 was "copying" the Renaissance feel of his new project. Of course, he said that Eidos was working on Deus Ex first.

"You can only take my word for it but we had no idea," he said. "We started Deus Ex way before Assassin's Creed 2 by the way.

"I remember when word first came out I called some people and was like: 'Wasn't it supposed to be fucking Aztecs?'"

Despite the fact that Jacques-Beleltete uses Aztec and Maya interchangeably when they were very different cultures, I have to say that is the best quote from a game developer that I've read all week.

Source: CVG [http://www.computerandvideogames.com/article.php?id=266994?]


Permalink
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
11,940
0
0
"Wasn't it supposed to be fucking Aztecs?"

They should put that quote on the box of the game.
 

TimeLord

For the Emperor!
Legacy
Aug 15, 2008
7,508
3
43
Darn, they could have put in a whole subplot/main storyline about the Mayan calendar and such!
 
Dec 14, 2009
15,526
0
0
Isn't most of Aztec architecture basically blocks? The engine used in AC loves blocks. Introduce a slope to the game and Ezio/Altair fucking trips balls.
 

Yossarian1507

New member
Jan 20, 2010
681
0
0
As long as Quetzxjahaar (or whatever they would name the hero of ACII Mayan version) wouldn't run around in the jungle in white robes, it could be actually a really fun and interesting stealth game.

ACII was brilliant the way it came out though, so I'm happy they decided to do Renaissance Italy.
 

FallenJellyDoughnut

New member
Jun 28, 2009
2,753
0
0
Daystar Clarion said:
Isn't most of Aztec architecture basically blocks? The engine used in AC loves blocks. Introduce a slope to the game and Ezio/Altair fucking trips balls.
"A SLIGHT INCLINE! OH SHI-" *proceeds to slowly slide down incline without anything to grab*
 

Asehujiko

New member
Feb 25, 2008
2,119
0
0
With a less cliche setting they might have been only 4 points below the "might buy this sometimes" threshold, the remaining ones being "stale sequel", "no demo", "stupid drm" and "made by ubishit".
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
"AC2 was supposed to be set in Mayan times, but then we remembered that people might actually think that original and decided not to do it after all."

Don't get me wrong, I liked AC2, it was a good game, fixed most of what was wrong with the first one and the setting was pretty fun too. You don't have that many games set in Reneissance Italy nowdays. But still, a Mayan Assassin? That would be AWESOME!
 

ProtoChimp

New member
Feb 8, 2010
2,236
0
0
thublihnk said:
You mean Assassin's Creed 2 might've been interesting?
BA-ZING!

OT: I'll admit that would have been very interesting but I like renaissance feel.
 

Valkyrie101

New member
May 17, 2010
2,300
0
0
Not sure Mayans would have worked. I don't believe they had proper cities a la Renaissance Italia, certainly not cramped, overbuilt one with the same kind of fine architecture (and random stuff to jump on).