NYCC 2010: Dead Space 2 Is "Done"

Greg Tito

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Sep 29, 2005
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NYCC 2010: Dead Space 2 Is "Done"



The producer of Dead Space 2 [http://www.amazon.com/Dead-Space-2-Playstation-3/dp/B00309XHD0/ref=sr_1_1?s=videogames&ie=UTF8&qid=1286810499&sr=1-1] says the game is "done" and that the team is in full polish mode.

Zach Mumbach is happy to live, breathe and eat Dead Space right now. The team at Visceral is zooming right along because, according to Mumbach, the game's producer, the process now is all about bugs and polish. With a ship date of January 25th, the Dead Space team can spend the next four months perfecting their game. For what I saw at New York Comic today, I might agree with Mumbach when he told me, "This is the best game that I've ever worked on."

Some fans were upset that Isaac Clarke, the protagonist of Dead Space, now speaks in game and during cutscenes. But for a third person shooter, as opposed to something like Half Life that is told firmly through the point of a view of a voiceless character, adding a specific characterization to Isaac Clarke made sense for the type of game that Visceral wanted to make. "To push the story in the direction that we wanted to push it, [Isaac] needed to take control," Mumbach said. "It's a difference between asking 'Are you projecting yourself on a character?' or 'Are you following a character?'" For Mumbach, it was more important for the audience to experience Isaac's story rather than project onto a silent protagonist.

Perhaps that's because Isaac's backstory and characterization is much more important in Dead Space 2. Isaac was a victim of circumstance in the first Dead Space, but, in the sequel, he is an expert. "It's kind of like Ripley in Aliens. He's got the most experience; He's the one who's seen necromorphs. He kind of bumbled around in the first one."

The playable demo at New York Comic Con was exclusively on PS3s, even though the game is also being made for the Xbox 360 and for PCs. Playing with the Sony's controller takes a little getting used to at first, but there is a mastery that comes once you do. Mumbach said that even he needed to think about what the different buttons each did when he was playing on a PS3. He liked putting fans that were familiar with the control scheme in the front of the booth so that passersby could see the amazing feats that Isaac can do. It is truly amazing to see an expert use Isaac's Kinesis powers to grab necromorph's limb and then fire it back at the enemy.

The demo at NYCC had us running through the short level that Activision showed during their presentation at E3. The creepiness and horror-feel is still there, and the damn necromorphs are still tough to kill. Stasis and Kinesis powers are just as important as in the first game; it's virtually impossible to kill the necromorphs without freezing them in place first with a Stasis.

At Visceral, Mumbach said that there isn't a period of enforced crunch, but that long hours happen because they are passionate about the game. "No one is forced to work overtime. Most of our team is guys that were on Dead Space 1 and they really, really care. More often than not, it just ends up being two in the morning and then you're like, 'How'd that happen?'"

For now, it's clear that all of the hard work is paying off.


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Nouw

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Mar 18, 2009
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Yes it is paying off. I didn't like the control scheme for Dead Space 1 (aim to fire? Don't want) so I hope they change it a round.

Also, now that I think about it, it is like Aliens!
 

Serenegoose

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Mar 17, 2009
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I am so glad to hear they're making Isaac a 'Ripley' character. I mean, it's the only real archetype that makes sense, but it's an excellent, underutilised one. Does that mean we'll spend half the game carrying a little 'newt' on our back? I would love something like that.
 

Kelethor

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Serenegoose said:
I am so glad to hear they're making Isaac a 'Ripley' character. I mean, it's the only real archetype that makes sense, but it's an excellent, underutilised one. Does that mean we'll spend half the game carrying a little 'newt' on our back? I would love something like that.
The Ripley archtype is good sure, but please for the love of god, dont make us carry around a small child for the latter half of the game. Im already terrified fighting Necros, having to look after a small child while doing so is..... unsettling.
 

Serenegoose

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Mar 17, 2009
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Kelethor said:
Serenegoose said:
I am so glad to hear they're making Isaac a 'Ripley' character. I mean, it's the only real archetype that makes sense, but it's an excellent, underutilised one. Does that mean we'll spend half the game carrying a little 'newt' on our back? I would love something like that.
The Ripley archtype is good sure, but please for the love of god, dont make us carry around a small child for the latter half of the game. Im already terrified fighting Necros, having to look after a small child while doing so is..... unsettling.
Precisely! I'm giddy about the opportunity already.

Gonna be really disappointed when it turns out they haven't even thought of it now >>
Oh well, I loved Dead Space 1, so I'm confident about this games chances.
 

Jumplion

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Mar 10, 2008
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I'm pretty excited for Dead Space 2, I loved the original Dead Space and can't wait for more.

The first Dead Space wasn't exactly the best "horror" game, as Yahtzee has eloquently put it, but it is a good place to start with horror games. It's got a good atmosphere, creepy monsters, and a fairly interesting plot, and while it's not as psychologically tormenting as Silent Hill is, it's still got it's own charm and feel to it that makes it a good starting point for those interested in the genre.

Can't wait to get my hands on it.
 

Extra-Ordinary

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Mar 17, 2010
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I am uber-excited; and Mr. Clarke's getting a voice! I do wonder what his personality's gonna be like, though. All people have been saying is "He's getting a voice! Oh em jee!" And that's when I say "Yeah, I know. What will he be saying with said voice?" I hope he's not gonna be a douche. I want him to shout "You gotta cut off the limbs!" in actual concern for his teammates instead of an annoyed "God, you gotta cut the limbs off, numbnuts!"
 

The Axon Hillock

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Sep 4, 2010
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YYYYYYYYYYYYAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYY!!!!!!!!!!!!!

I love Dead Space, and I'm really exited that it's getting so much polish time. I'd hate for a franchise I love so much to go all [Prototype] on us.
 

Still Life

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Sep 22, 2010
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Jumplion said:
I'm pretty excited for Dead Space 2, I loved the original Dead Space and can't wait for more.

The first Dead Space wasn't exactly the best "horror" game, as Yahtzee has eloquently put it, but it is a good place to start with horror games. It's got a good atmosphere, creepy monsters, and a fairly interesting plot, and while it's not as psychologically tormenting as Silent Hill is, it's still got it's own charm and feel to it that makes it a good starting point for those interested in the genre.

Can't wait to get my hands on it.
I agree.

Visceral has had a good start with Dead Space, which has developed a solid fanbase and is propped up by some great fiction. I really hope that they've worked on producing a much more tangible sense of suspense, which is crucial to horror and was lacking in the first game. I really enjoyed Dead Space, all things considered.

Looking forward to number two.
 

Dfskelleton

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Apr 6, 2010
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It looks like they're dropping some of the horror elements, which is kinda nice, because Dead Space wasn't that extremely scary, but it was fun and had a good story.
 

Chaos Marine

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Feb 6, 2008
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The Rogue Wolf said:
So, guys... how about spending a little "polishing time" giving us PC gamers a better port? That'd be sweet, thanks.
What are you talking about? The Dead Space port was fine. I thought the game was fairly enjoyable and it ran quite nicely on my machine to boot as well.

Well, it ran nicely when I turned off vync which was adding a second or three of time delay to my mouse cursor.
 

Sebenko

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Dec 23, 2008
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Chaos Marine said:
The Rogue Wolf said:
So, guys... how about spending a little "polishing time" giving us PC gamers a better port? That'd be sweet, thanks.
What are you talking about? The Dead Space port was fine. I thought the game was fairly enjoyable and it ran quite nicely on my machine to boot as well.

Well, it ran nicely when I turned off vync which was adding a second or three of time delay to my mouse cursor.
The controls were the most abysmally hateful things I have ever seen. Especially if you like your arrow keys for movement.
 

JaymesFogarty

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Aug 19, 2009
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Four months of pure polish and bug breaking? Oh yes! Dead Space 2 is looking to have my preorder down.
 

Unit420

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Sep 22, 2009
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Greg Tito said:
[...]according to Mumbach, the game's producer, the process now is all about bugs and polish.
Phew, that's a relief. I was worried the process would be all about bugs and ukrainian.