NPD Will Not Report Monthly Game Sales

Jul 22, 2009
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Well that kinda sucks...

I wonder where vgchartz get their info from.

I like to read up on a games sales without waiting for publishers to give you a vague opinion on the number of sales rather than any clear number.
 

Zeromaeus

New member
Aug 19, 2009
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Aw. I wanted to know how many copies Duke Nukem Forever was going to sell on launch...
 
Apr 28, 2008
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Feels kind of lame really.

I guess this will mean that any game that doesn't get its sales numbers released is going to be considered a complete and utter failure.
 

Cousin_IT

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Feb 6, 2008
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Its prob a GOG style troll & they'll soon come back with Billboard chart style weekly figures.
 

PaxCorpus

New member
Mar 7, 2009
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I think this is a good change. Maybe now there won't be so many gamers all over forums (of all games alike) acting like they're flippin' expert investors. Which also means maybe, just maybe a game will do good, not based on how they do when their game is initially released but based on the game itself.

You might be thinking that you can tell whether it's good just by looking at sales, but if a game sells 1000 copies and 5000 people are looking at that, instead of buying the game and making their decision that way, well, the game is screwed, isn't it?
 

Rect Pola

New member
May 19, 2009
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That's kinda sad. Like the end of an era. Of course it's not like it has always been there.

Actually, NPD tried this before and there was so much uproar (it was early in the current generation) that they brought it back.
 

tomtom94

aka "Who?"
May 11, 2009
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So pretty much our hopes of getting detailed charts information are reliant entirely on the companies who are probably going to be promoting their in-house games?
That's kinda irritating.
 

Iron Lightning

Lightweight Extreme
Oct 19, 2009
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This is a bit odd, won't not doing part of their job hurt their profitability somewhat. This is a pretty illogical business move, I wonder if foul play was involved.
 

Colonel Alzheimer's

New member
Jan 3, 2010
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Well it kinda sucks that we won't get the figures anymore, but it's not like I ever bought a game based on the sales figures.
ryansnake said:
I think this is a good change. Maybe now there won't be so many gamers all over forums (of all games alike) acting like they're flippin' expert investors. Which also means maybe, just maybe a game will do good, not based on how they do when their game is initially released but based on the game itself.

You might be thinking that you can tell whether it's good just by looking at sales, but if a game sells 1000 copies and 5000 people are looking at that, instead of buying the game and making their decision that way, well, the game is screwed, isn't it?
But on the other hand, what if a game sells poorly because it's bad, and people (for whatever reason) decide to buy it because they think it's good? If sales figures are kept out of the public, that means the public is less aware of failures, which means more IP's stay alive, even the bad ones.
 

Karloff

New member
Oct 19, 2009
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Judging by all those red underscores, looks as if they're saying physical sales are on their way out; digital, subscription, mobile, social and used are in. If they can't track it, no point in pretending that they can.
 

Therumancer

Citation Needed
Nov 28, 2007
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I can't defend this kind of behavior, and indeed I've been very critical of the game industry and how closely it holds onto it's figures, while at the same time making claims about how justified the prices consumers are forced to pay (as well as things like paid DLC) without anyone being able to verify what they say.

The curtain over game finances is one of the big reasons why I am constantly pointing fingers at the industry for being greedy, and gouging us, and asking uncomfortable questions about how much these guys are taking home, in comparison to what they claim. Do game coders driver Ferraris, live normally, or eke out the popularized "hand to mouth" existance that is occasionally used to guilt us into supporting things like DRM, or whatever latest cash gouging scam has seen the light of day. We can argue this back and forth, and people can referance workers in the industry that they have met, but in the end nobody is going to know anything unless those numbers are made public, and the very fact that the industry is trying to keep them under wraps tends to make one believe that there would be some consumer backlash if people knew what the paper trail actually looked like.

I've been a big proponent of consumer advocacy for gamers for a log time, sadly getting something like that organized and/or getting existing groups to take us under their wing is not easy. With no direct pressure on the gaming industry from consumers, they really have no incentive to let their dirty laundry be aired.
 
Jan 23, 2009
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NPD has been inaccurate for a long time now especially for PC since it doesnt count digital transactions.
 

cerebus23

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May 16, 2010
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people should be looking at reviews and i mean that in the plural sense rather than pure sales numbers.

just cause everyone liked titanic and made it the highest grossing flick of all time not not make it the best movie ever made not by a long long shot.

sales mean nothing to the quality and depth of a game.

while npd is great for consoles it has long been fail for pc games with more and more digitial distribution off steam and d2d and every other company that has a digital distribution service, which is every major publisher today, npd means squat for pcs theses days, and if the console industry does make the jump to their own dd then the npd will be totally out of the loop in the next 10 years or so.

software retail sales will be going the way of the dinosaur sooner rather than later, since dd is seen as more secure and more pure profits for publishers. if you do not need to print manuals, make game cases, and create hardcopy disks in the millions, i do not care what sever costs are and bandwidth it will end up being cheaper over the long haul than producing all that stuff. and when ms and sony own the rights to distribute software via dd then they got a lock on distribution and cut out all the middlemen, no distribution costs, shipping, retailer cuts etc.
 

Omnific One

New member
Apr 3, 2010
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Saw:"The changes are being implemented in order to address the changing sales landscape as well as updates to NPD's corporate publishing policies"; read: "We don't want to spend the money on it."
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Looks like NPD's giving up the pretence of being able to count all game sales, especially when the word "Physical" is included with every heading.