Valve Pays Royalties for Fan-Created Items in TF2

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Valve Pays Royalties for Fan-Created Items in TF2



Valve paid anywhere from $39-$47,000 to each of the five creators of content on its Team Fortress 2 store.

The Mann Co. store has only been open a few weeks [http://www.escapistmagazine.com/news/view/103915-Team-Fortress-2-Adds-Microtransactions], selling in-game items to players of Team Fortress 2. In addition to items made by Valve designers, the creations of five community members were available in the store and Valve said that they would pay royalties to the creators. The first checks just went out, and Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm (that's a lot of "S" names) received amounts that ranged from $39,000 to $47,000. Keep in mind folks, that's after just two weeks! These creative individuals are seriously being rewarded for their ingenuity and hard work. I can only imagine that Valve microtransaction business model is working, too.

"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks," said Gabe Newell, head of Valve. "Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers."

"It's astounding that so many people want to purchase the items that came out of the community," said Kern, one of the content creators. "The response exceeded my wildest expectations. There really is no doubt at this point that there's a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand."

The money was originally going to go to the creators' PayPal accounts but the large piles of money quickly gummed up the system. Other methods of payment were worked out, but at least two of the creators flew to Seattle to get their checks in person.

It must have been pretty awesome to go to the Valve headquarters and personally get your check from Mr. Newell. Kudos!

Permalink
 
Feb 13, 2008
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Holy...

That's gonna create a LOT of problems second time around, if there is a second. There'll be multiple calls of plagiarism etc.

Especially as there's allegedly a new polycount pack on the way out to match the new game mode.

Oh...Maybe I shouldn't have said that yet...*cloaks*
 

Luke5515

New member
Aug 25, 2008
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This is why I need to hop back on that autodesk tutorials. My god, that is wonderful.
 

Fr]anc[is

New member
May 13, 2010
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I'm happy for the creators, but $20 for a hat is insane. Plus I still despise that new knife
 

Twilight.falls

New member
Jun 7, 2010
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Would any other company pay their customers for making custom content?

Not that I can think of! Kudos to Valve!
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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Holy crap, I need to learn how to make stuff and try and get it in that store.
 

Stoic raptor

New member
Jul 19, 2009
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Fr said:
anc[is]I'm happy for the creators, but $20 for a hat is insane. Plus I still despise that new knife
Are you kidding me. The new knife is the best weapon out of the entire update. I rock so much with it, while I used to suck with the old knife.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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Jeez, that's a lot of dough. Seriously. If you apply that to a forty hour work week, the person who walked away with the $37,000 check made $462.50 an hour.

That amount of cash is just obscene. And I am very envious of these people.
 

Mr. Gency

New member
Jan 26, 2010
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Fr said:
anc[is]I'm happy for the creators, but $20 for a hat is insane. Plus I still despise that new knife
Like wise. As for the knife, I think it's a good idea with a steep price. But I found mine, so I can't complain.
 

oreopizza47

New member
May 2, 2010
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Soylent Bacon said:
This should motivate a lot of people with good ideas to finally make these ideas into a reality. Better items more frequently. Cool.
What about the people with absolutely no ideas? Where does that leave them? In the gutter, playing with all these amazing items and knowing what could have been, that's where... wow, that was kinda depressing. I need some friggin sleep.
 

WittyInfidel

New member
Aug 30, 2010
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Fr said:
anc[is]I'm happy for the creators, but $20 for a hat is insane. Plus I still despise that new knife
I second the notion. When I saw the price for the hats, I thought to myself: It's just a hat, and doesn't do much except complete a set. they can eat it, and I'll keep my $20 a piece, thank you.

And, on the flip side, I've managed to craft near everything else myself. Just a few bits I'm missing. So, that's even more cash saved.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Gabe! Spend your budget on Episode 3 and stop wasting it all on being aggressively and publicly good to your customers!

You already have the largest cult following of any developer. There's no need to make it stronger.

Oh wait... they were trying to directly counteract the claims that microtransactions = sell-out. Fine. You know what, Gabe? Just keep doing that. Silence the irrational hatred.
 

fundayz

New member
Feb 22, 2010
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This is why I am, and always will be, a Valve fanboi. Sure their development time can be awfully slow and confusing at times, but you can always rely on Valve to release quality products and take care of their fans and customers. All while innovating on both game and business fronts; its no coincidence that Steam is one of, if not THE, best digital distribution services.
 

kalt_13

Veteran n00b
Sep 14, 2008
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I know they said they would do this but its good to hear they followed through with it.