Irrational Reveals Plans for the Giant Monster Game It Never Made

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
17,672
0
0
Irrational Reveals Plans for the Giant Monster Game It Never Made

Had things gone a little differently, Irrational Games might have been known as the studio that let you smash up Tokyo.

Not every idea gets to become a game, but sometimes it can be fun to look back and think about what might have been. Back in 2001, Irrational Games pitched a concept called Monster Island, which, like its original pitch [http://www.escapistmagazine.com/news/view/100819-Original-BioShock-Pitch-Emerges-From-the-Deep] for BioShock didn't make it past the drawing board stage, but makes for interesting reading all the same.

Monster Island was set in three distinct time periods: Ancient Greece, Dark Ages Europe, and Post-War Tokyo. Described as "Rampage meets Black & White creatures in a fully destructible environment," players could either take on the role of a period appropriate giant monster, like a hydra for Ancient Greece or a Godzilla-like beast for Tokyo, or the ever-so-crushable humans trying to repel the beast using tanks or catapults or whatever defenses were suitable for the time.

The monster's goals were simple: smash stuff and eat people, with bonus missions cropping up every now and then, like climb a building or defeat a rival monster. Twenty pre-made creatures would have been included in the game, as well as a creature creator that let players make their own. The human side of the game was a little more complex, with the player taking on the role of five key figures in the cities defense: a scientist, an engineer, a girl who effectively served as monster bait, a general and a hero that could go toe-to-toe with the beast. The player also had limited control over the city's resources via a simple interface that let him or her prioritize certain things like police or army funding.

Monster Island was imagined as a console game, although exactly which console wasn't finalized, as Irrational thought it was a decision best made in conjunction with the publisher. The pitch says that making the game for the Xbox would have been the easiest options - presumably, because it has a lot in common with the PC - while the PS2 was described as a "pain in the butt." The plan was to ship the game by 2003, but obviously, that never happened.

If you want to read the entire pitch for yourself, it's available as a PDF [http://irrationalgames.com/files/2010/10/irrationalgames_monsterisland-pitch.pdf] from the Irrational website, with some extra artwork from Irrational's Jorge Lacera to add a splash of color.

Soruce: Irrational Games [http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/]




Permalink
 

teh_Canape

New member
May 18, 2010
2,665
0
0
so, it would have been like what if Godzilla had to smash a politically ridden Tokyo where communists and capitalists struggle for power?

while being overwatched by a crazed megalomaniac AI?

that would have given a true meaning to my life T-T
 

Blind Sight

New member
May 16, 2010
1,658
0
0
Damn, I hate it when ideas that were dropped are actually better then the stuff that gets published.
 
Apr 28, 2008
14,634
0
0
Sounds kind of like War of the Monsters on the PS2. Only in this you could see what it was like as a human.

Sounds awesome.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
4,503
0
0
I played a game like that... can't remember the name for the life of me though.
 

ANImaniac89

New member
Apr 21, 2009
954
0
0
I think we need more games about giant monsters.
or maybe just one good game staring Godzilla
 

SnipErlite

New member
Aug 16, 2009
3,147
0
0
............That sounds really awesome. I'd buy it.


I kinda hope they get around to making it now.
 

Jabberwock xeno

New member
Oct 30, 2009
2,461
0
0
It's so hard to find great kaiju games...

Wish they would have made it...

EDIT:

Irridium said:
Sounds kind of like War of the Monsters on the PS2. Only in this you could see what it was like as a human.

Sounds awesome.
That's the one great kaiju game :)
 

Jonny49

New member
Mar 31, 2009
1,250
0
0
"Platform: Undetermined console, primarily a publisher-Irrational business decision. XBox is probably the easiest, PS2 is a pain in the butt, and who knows about GameCube?"

That made me chuckle.
 

Wandrecanada

New member
Oct 3, 2008
460
0
0
Irridium said:
Sounds kind of like War of the Monsters on the PS2. Only in this you could see what it was like as a human.

Sounds awesome.
They really need to make an updated War of Monsters. That game was epic and the only possibly bad thing about it was that the technology wasn't strong enough to give the game more fleshy online co op limbs that would have made it a juggernaut. God I want to play that game again.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
4,503
0
0
TriggerUnhappy said:
WrongSprite said:
I played a game like that... can't remember the name for the life of me though.
http://www.coolrom.com/screenshots/n64/Rampage%20World%20Tour.gif
*Cough*
Ummm, no actually. It was a PC game, much more modern than that.