Staff Cuts "Decimate" Power Gig Studio
Seven45, the studio behind the poorly-received Power Gig: Rise of the SixString [http://www.amazon.com/Power-Gig-SixString-Guitar-Xbox-360/dp/B003N13ZRI/ref=sr_1_1?ie=UTF8&qid=1290198810&sr=8-1], is laying off employees as part of what it calls the "natural cycle of game development."
You might recall Metacritic score [http://www.powergig.com/seven45] of - wait for it - 37.
Whatever the reason, treasure those memories because the studio is undergoing what you might call some pruning in Power Gig's wake. The Twitter account "veracious_shit" reported yesterday [http://twitter.com/veracious_shit/status/5310529706926080] that Seven45 had been hit with "major layoffs" that had left the studio "decimated," a revelation confirmed at least in part by the studio itself.
"With Power Gig already on store shelves, last week Seven45 Studios restructured the company both as a part of the natural cycle of game development and to focus on the development needs of its upcoming games projects," the studio told Joystiq [http://www.joystiq.com/2010/11/19/power-gig-dev-seven45-confirms-layoffs-part-of-natural-cycle/]. "The studio thanks everyone who contributed to our first game, Power Gig: Rise of the SixString, and we wish the individuals impacted by the re-organization all the best."
A source said 20 to 30 people were cut, including most of the QA team and some full-time staffers, which would jibe with the idea of post-release staff cuts. Then again, given the fate that's befallen the more near-unplayable mess [http://www.escapistmagazine.com/news/view/105221-Rock-Band-Developer-Harmonix-Put-Up-For-Sale] of a rhythm title" - not to mention one that costs 200 bucks for the full package - would suffer for it fairly quickly.
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Seven45, the studio behind the poorly-received Power Gig: Rise of the SixString [http://www.amazon.com/Power-Gig-SixString-Guitar-Xbox-360/dp/B003N13ZRI/ref=sr_1_1?ie=UTF8&qid=1290198810&sr=8-1], is laying off employees as part of what it calls the "natural cycle of game development."
You might recall Metacritic score [http://www.powergig.com/seven45] of - wait for it - 37.
Whatever the reason, treasure those memories because the studio is undergoing what you might call some pruning in Power Gig's wake. The Twitter account "veracious_shit" reported yesterday [http://twitter.com/veracious_shit/status/5310529706926080] that Seven45 had been hit with "major layoffs" that had left the studio "decimated," a revelation confirmed at least in part by the studio itself.
"With Power Gig already on store shelves, last week Seven45 Studios restructured the company both as a part of the natural cycle of game development and to focus on the development needs of its upcoming games projects," the studio told Joystiq [http://www.joystiq.com/2010/11/19/power-gig-dev-seven45-confirms-layoffs-part-of-natural-cycle/]. "The studio thanks everyone who contributed to our first game, Power Gig: Rise of the SixString, and we wish the individuals impacted by the re-organization all the best."
A source said 20 to 30 people were cut, including most of the QA team and some full-time staffers, which would jibe with the idea of post-release staff cuts. Then again, given the fate that's befallen the more near-unplayable mess [http://www.escapistmagazine.com/news/view/105221-Rock-Band-Developer-Harmonix-Put-Up-For-Sale] of a rhythm title" - not to mention one that costs 200 bucks for the full package - would suffer for it fairly quickly.
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