STALKER: Call of Pripyat Features New Locales
STALKER: Call of Pripyat will feature a whole new set of radioactive locations for STALKERs to explore, including a full-scale recreation of an entire district of Pripyat.
As atmospheric and compelling as STALKER's radioactive boar and dog infested hills were, after a while bleak and barren just starts to get bland and boring. Luckily with the newest STALKER game, Call of Pripyat, GSC Game World is producing what they're saying is a brand new set of creepy locales for STALKERs to poke around in and, inevitably, get out of [http://www.youtube.com/watch?v=VHPltbD-4QA].
According to GSC's Oleg Yavorsky, the new locations include the Pripyat river basin "and its rusty fleet standing still for over 20 years now," the Kopachi Village which was completely buried after the Chernobyl disaster, a factory, a railway station and, the crowning touch, an "entire district of Pripyat, modeled in its real scope." That sounds adequately huge.
"I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three," Yavorsky said. He also promised a return to the underground horror environments from the first game, which provided some of the most memorable moments [http://www.youtube.com/watch?v=lp73S-9aYH4] in Shadow of Chernobyl.
The second STALKER game, Clear Sky, was built of 50% new content with the other half being retreaded from Chernobyl. Yavorsky wasn't clear about whether or not Call of Pripyat will be wholly made up of the new stuff, but it sounds like it'll be nearly big enough to make up an entire game.
Finally, here's some good news for STALKER fans who were scared away from touching Clear Sky after reports that the game is even more cripplingly buggy than the first. Yavorsky says that GSC is building the game on the Clear Sky tech which has been "polished," removing the parts of Clear Sky that were broken, and "taking a more serious approach to testing the game."
[Via RPS [http://www.rockpapershotgun.com/2009/05/25/interview-gsc-on-call-of-pripyat/]]
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STALKER: Call of Pripyat will feature a whole new set of radioactive locations for STALKERs to explore, including a full-scale recreation of an entire district of Pripyat.
As atmospheric and compelling as STALKER's radioactive boar and dog infested hills were, after a while bleak and barren just starts to get bland and boring. Luckily with the newest STALKER game, Call of Pripyat, GSC Game World is producing what they're saying is a brand new set of creepy locales for STALKERs to poke around in and, inevitably, get out of [http://www.youtube.com/watch?v=VHPltbD-4QA].
According to GSC's Oleg Yavorsky, the new locations include the Pripyat river basin "and its rusty fleet standing still for over 20 years now," the Kopachi Village which was completely buried after the Chernobyl disaster, a factory, a railway station and, the crowning touch, an "entire district of Pripyat, modeled in its real scope." That sounds adequately huge.
"I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three," Yavorsky said. He also promised a return to the underground horror environments from the first game, which provided some of the most memorable moments [http://www.youtube.com/watch?v=lp73S-9aYH4] in Shadow of Chernobyl.
The second STALKER game, Clear Sky, was built of 50% new content with the other half being retreaded from Chernobyl. Yavorsky wasn't clear about whether or not Call of Pripyat will be wholly made up of the new stuff, but it sounds like it'll be nearly big enough to make up an entire game.
Finally, here's some good news for STALKER fans who were scared away from touching Clear Sky after reports that the game is even more cripplingly buggy than the first. Yavorsky says that GSC is building the game on the Clear Sky tech which has been "polished," removing the parts of Clear Sky that were broken, and "taking a more serious approach to testing the game."
[Via RPS [http://www.rockpapershotgun.com/2009/05/25/interview-gsc-on-call-of-pripyat/]]
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