STALKER: Call of Pripyat Features New Locales

Keane Ng

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STALKER: Call of Pripyat Features New Locales



STALKER: Call of Pripyat will feature a whole new set of radioactive locations for STALKERs to explore, including a full-scale recreation of an entire district of Pripyat.

As atmospheric and compelling as STALKER's radioactive boar and dog infested hills were, after a while bleak and barren just starts to get bland and boring. Luckily with the newest STALKER game, Call of Pripyat, GSC Game World is producing what they're saying is a brand new set of creepy locales for STALKERs to poke around in and, inevitably, get out of [http://www.youtube.com/watch?v=VHPltbD-4QA].

According to GSC's Oleg Yavorsky, the new locations include the Pripyat river basin "and its rusty fleet standing still for over 20 years now," the Kopachi Village which was completely buried after the Chernobyl disaster, a factory, a railway station and, the crowning touch, an "entire district of Pripyat, modeled in its real scope." That sounds adequately huge.

"I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three," Yavorsky said. He also promised a return to the underground horror environments from the first game, which provided some of the most memorable moments [http://www.youtube.com/watch?v=lp73S-9aYH4] in Shadow of Chernobyl.

The second STALKER game, Clear Sky, was built of 50% new content with the other half being retreaded from Chernobyl. Yavorsky wasn't clear about whether or not Call of Pripyat will be wholly made up of the new stuff, but it sounds like it'll be nearly big enough to make up an entire game.

Finally, here's some good news for STALKER fans who were scared away from touching Clear Sky after reports that the game is even more cripplingly buggy than the first. Yavorsky says that GSC is building the game on the Clear Sky tech which has been "polished," removing the parts of Clear Sky that were broken, and "taking a more serious approach to testing the game."

[Via RPS [http://www.rockpapershotgun.com/2009/05/25/interview-gsc-on-call-of-pripyat/]]

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The Rogue Wolf

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Now I'm interested. Pripyat is a modern-day (well, sorta) ghost town, and the pictures I've seen of it are uniformly both saddening and creepy. I would love to have an entire district to prowl around in, watching every corner for STALKER's walking nightmares.
 

blackcherry

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Halceon said:
blackcherry said:
Will the game be just for PC again?
Call me evil (please), but i hope it is.
Nah thats fine. I was just wondering if I would have to brush up on my mouse and keyboard skills again. A natural PC FPSer I am not.
 

johnman

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Oh yeah!there is no game like stalker and even clear sky was a great game when properly modded and patched.
 

Onyx Oblivion

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I want it on the 360/PS3/DS/PSP/Wii/GBA/GBC/Wonderswan.

Also, is there any site that can just scan my PC and tell me the specs for it? I got no clue what this has in it and what it can run.
 

Anachronism

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Keane Ng said:
Yavorsky says that GSC is building the game on the Clear Sky tech which has been "polished," removing the parts of Clear Sky that were broken, and "taking a more serious approach to testing the game."
The implication being that they didn't take testing very seriously with the last two games, which would certainly explain a lot. I lost a lot of respect for GSC when Clear Sky turned out as buggy as it did; since it was only 50% new content, there was really no excuse for that. If Call of Pripyat turns out the same, I'll probably just forget about them and not even bother about any new games they release.

I mean, this is the studio who made Cossacks! They're perfectly capable of making a really good game, but it just seems like with the STALKER series they're not even trying any more. The STALKER games could have been great, and they were - provided you downloaded all the patches first. And there were a lot of patches to download.
 

karl_eller

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Mmm S.T.A.L.K.E.R.

I must admit, for all their bugs (and there are a LOT of bugs) and unoptimised engines (and the engines were very unoptimised), the S.T.A.L.K.E.R. games hold a special place in my heart. New content and a less buggy game engine could make this game something worthy.

Eller