Prototype: Making Games in Seven Days or Less
In the battle for the time and attention of the gaming public, the odds are pretty stacked against the little guys. But indie developers may have a crucial advantage over the majors: the ability to explore new gameplay ideas in a matter of hours, not months. Jordan Deam speaks with the Experimental Gameplay Project's Kyle Gabler and Kyle Gray about the benefits of rapid prototyping.
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In the battle for the time and attention of the gaming public, the odds are pretty stacked against the little guys. But indie developers may have a crucial advantage over the majors: the ability to explore new gameplay ideas in a matter of hours, not months. Jordan Deam speaks with the Experimental Gameplay Project's Kyle Gabler and Kyle Gray about the benefits of rapid prototyping.
Read Full Article