Seed: Runestone's CEO Lars Kroll sits down with The Escapist

Andraste

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Nov 21, 2004
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I had the opportunity to sit down with Lars Kroll, the CEO of Runestone, the people working on Seed. I went into this meeting, not knowing quite what to expect from people creating an MMOG with no combat. I mean, what does one do without battle?

Role-play. At least that?s what the Seed developers were aiming for, says Kroll. Runestone created a world where players could where players can curry favor with NPCs, run for player-elected positions and potentially sabotage other players? activities. That last one is not something Runestone put in a specific mechanic to accomplish, but Kroll says with a sly smile that some players might be able to figure some ways to wreak havoc in the world.