The Death of the Death Penalty
Is it time to retire the death penalty in games?
Read Full Article
Is it time to retire the death penalty in games?
Read Full Article
A death "penalty" in games really should only serve to ensure that death isn't a normal play strategy. There are times when people use a quick death to fast-travel from one place to another, or use corpse runs to inch through an area without actually fighting... but other than that? It's bad form to punish a player for playing the game, and it's an even worse idea to punish them for taking risks once in awhile.Greg Tito said:Experienced Points: The Death of the Death Penalty
Is it time to retire the death penalty in games?
Read Full Article
*cough* Bioshock *cough*On the other hand, you can imagine a game where there was no death penalty at all. If you fall in battle, you pop right back up at full health with no interruption at all and keep playing. Since this would basically make you invulnerable, I don't think that would be fun either. There would be no reason to learn to play well, because it wouldn't be any different or more rewarding than playing ineptly.
ever notice you never see Shamus and Greg in the same place at the same time? *DUN DUN DUN!!*Jumwa said:Also, the article says it was done by Greg Tito at top, but it has Shamus Young's name and image in the article, oddly.
*cough* Fable 3 *cough*Azuaron said:*cough* Bioshock *cough*On the other hand, you can imagine a game where there was no death penalty at all. If you fall in battle, you pop right back up at full health with no interruption at all and keep playing. Since this would basically make you invulnerable, I don't think that would be fun either. There would be no reason to learn to play well, because it wouldn't be any different or more rewarding than playing ineptly.
Yeah... I never used that feature of Bioshock. If I died I reused my last save, much more fun in my opinion.Azuaron said:*cough* Bioshock *cough*On the other hand, you can imagine a game where there was no death penalty at all. If you fall in battle, you pop right back up at full health with no interruption at all and keep playing. Since this would basically make you invulnerable, I don't think that would be fun either. There would be no reason to learn to play well, because it wouldn't be any different or more rewarding than playing ineptly.
No, death penalties make games more fun. Case in point: EVE Online the game with the best pvp combat that I've ever experienced. In EVE Online when you die you lose your ship, your ship's inventory, and even some skills if you don't have an up-to-date clone. That's like if in, say, WoW every time you died the only things you'd have left would be your money and whatever is in your bank. This makes the combat amazingly pulse-pounding. The threat of real loss gives a thrill in combat that makes the experience all the more worthwhile. It's a bit like the feeling of bungee jumping.Greg Tito said:Experienced Points: The Death of the Death Penalty
Is it time to retire the death penalty in games?
Read Full Article
Isn't that how Fable works?Shamus Young said:On the other hand, you can imagine a game where there was no death penalty at all. If you fall in battle, you pop right back up at full health with no interruption at all and keep playing.
Or Prince of Persia '08 (and I'm surprised he didn't mention it)Green Ninja said:Isn't that how Fable works?Shamus Young said:On the other hand, you can imagine a game where there was no death penalty at all. If you fall in battle, you pop right back up at full health with no interruption at all and keep playing.