"Free" Lord of the Rings Online Triples Revenue
Six months after making the game "free," Turbine says Lord of the Rings Online [http://www.lotro.com/] is earning triple the revenue it did as a subscription game.
Lord of the Rings Online wasn't a train wreck when Turbine decided to make it Dungeons & Dragons Online [http://www.escapistmagazine.com/news/view/101110-Lord-of-the-Rings-Online-Going-Free-to-Play], which made the same transition in 2009, eliminating the mandatory fees in the Middle-Earth MMO has made a very big difference in the game's fortunes.
In a Turbine [http://www.tentonhammer.com/podcasts/live/30] is "super-pleased" with the growth of the LOTRO player base since the game went free.
"This really echoes a lot of what we've seen throughout the entertainment industry in general," she said. "It's really about letting players make their choices about how they play. People are like, 'I own my choices. You give me the power and I'll decide if you're cool enough for me.'"
The free Lord of the Rings Online allows players to buy optional quest packs and other virtual items on an "a la carte" basis, while serious fans can still pay a monthly subscription fee for unlimited access to everything.
Source: Gamasutra [http://www.gamasutra.com/view/news/32322/Turbine_Lord_of_the_Rings_Online_Revenues_Tripled_As_FreeToPlay_Game.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29]
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Six months after making the game "free," Turbine says Lord of the Rings Online [http://www.lotro.com/] is earning triple the revenue it did as a subscription game.
Lord of the Rings Online wasn't a train wreck when Turbine decided to make it Dungeons & Dragons Online [http://www.escapistmagazine.com/news/view/101110-Lord-of-the-Rings-Online-Going-Free-to-Play], which made the same transition in 2009, eliminating the mandatory fees in the Middle-Earth MMO has made a very big difference in the game's fortunes.
In a Turbine [http://www.tentonhammer.com/podcasts/live/30] is "super-pleased" with the growth of the LOTRO player base since the game went free.
"This really echoes a lot of what we've seen throughout the entertainment industry in general," she said. "It's really about letting players make their choices about how they play. People are like, 'I own my choices. You give me the power and I'll decide if you're cool enough for me.'"
The free Lord of the Rings Online allows players to buy optional quest packs and other virtual items on an "a la carte" basis, while serious fans can still pay a monthly subscription fee for unlimited access to everything.
Source: Gamasutra [http://www.gamasutra.com/view/news/32322/Turbine_Lord_of_the_Rings_Online_Revenues_Tripled_As_FreeToPlay_Game.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29]
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