People sometimes ask me why certain games are mentioned on The Escapist more than others, and I always answer the same: Some games work hard at being noticed, some games work hard at doing great things and some games work very hard at both. Those are the ones we like to talk about. Hell, if you want to know what I mean, check their site - "We care more, we work harder." Empirical data suggests that this claim is nothing but the truth, and it's extremely reassuring.
Today, I went to check up on EVE Online, CCP's flagship title. Admittedly, I was unprepared - no appointment, no forward notice - just a notepad and an eager desire to see what new things were in store for my favorite MMOG. Not a problem. Moments after introducing myself, I was ushered into a private demo room, where Magnus Bergsson walked me through some of the new things in store for EVE.
Today, I went to check up on EVE Online, CCP's flagship title. Admittedly, I was unprepared - no appointment, no forward notice - just a notepad and an eager desire to see what new things were in store for my favorite MMOG. Not a problem. Moments after introducing myself, I was ushered into a private demo room, where Magnus Bergsson walked me through some of the new things in store for EVE.