Original Comment by: John H.
(Ah, it's the Paranoia XP guy again, cool.)
I find in my own game writing that I have to start with a good concept to give me the motivation to write, then I have to use the energy I get from that to power me through the process of learning the language and APIs needed to realize it. This has resulted in a long trail of abandoned game projects winding behind me into the temporal distance.
I hope this system works well. I expect that it might, but if doesn't it could be very bad. (I can't get the notion that this could end up being a Z-machine port of COBOL out of my head....)