Gore Verbinski Talks BioShock Film Failure

Andy Chalk

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Nov 12, 2002
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Gore Verbinski Talks BioShock Film Failure


Gore Verbinski, the man originally tapped to direct the BioShock [http://www.amazon.com/BioShock-pc/dp/B000MK694E/ref=sr_1_5?ie=UTF8&qid=1297792077&sr=8-5] feature film, says the project fell apart because he couldn't get backing for it as an R-rated movie.

It was almost three years ago that Take-Two Interactive announced the dropped out [http://www.escapistmagazine.com/news/view/83749-Take-Two-Signs-BioShock-Movie-Deal] after Paramount decided to film on cheaper locations overseas.

"I couldn't really get past anybody that would spend the money that it would take to do it and keep an R rating. Alternately, I wasn't really interested in pursuing a PG-13 version," he explained in an interview with ComingSoon.net [http://comingsoon.net/news/movienews.php?id=74095] "Because the R rating is inherent. Little Sisters and injections and the whole thing."

"I just wanted to really, really make it a movie where, four days later, you're still shivering and going, 'Jesus Christ!'," he continued. "It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn't have any takers on an R-rated movie with that price tag."

He also thinks BioShock would be a perfect fit for the latest trend to grip the film industry: the third dimension. "[Bioshock] would be a great movie to do in 3D," he added. "I'd like to go into that world wearing a pair of glasses. I think in general, gaming is perfect for 3D. Anything where you're the protagonist. The kid in The Shining [http://www.amazon.com/Shining-Two-Disc-Special-Jack-Nicholson/dp/B000UJCALI/ref=sr_1_1?ie=UTF8&qid=1297792719&sr=8-1] on the big wheel, going around corridors. That's what 3D is perfect for. To make people feel on-edge."

I'm not a huge fan of Verbinski's work but his vision for BioShock certainly sounds preferable to the likely alternative: a CGI-heavy mid-budget flick with a heroic lead and a happy ending. That's if it gets made at all; the last we heard, the project was still trapped in budgetary limbo [http://www.escapistmagazine.com/news/view/101820-Budget-Battles-Baffle-BioShock-Blockbuster].


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addeB

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I would love to see a Bioshock movie if they made it right, so let's hope that if they ain't going to make a good version and come up with more money their not going to make it at all.
 

vxicepickxv

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The problem with trying to make a Bioshock movie using the games as a basis is that the only character you could use is the city itself, with a couple of generic Big Daddies and Little Sisters. You can't use anyone specifically already used, or else it would ruin the concept.
 

Arkley

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Honestly, a Bioshock movie was never a good idea. The things that made the game so great simply would not translate well into a drastically shorter, non-interactive entertainment format.

No matter how accurately you portray Rapture in a movie, you will never (especially not in 90 minutes) capture the haunting feeling of exploring the sunken would-be utopia, piecing together the stories of the people who lived there for yourself.

But even more importantly, the game's message simply wouldn't translate. When you take away the fact that the player seemingly willingly complies with Atlas throughout the game of their own free will, and present it as someone else following the instructions, the whole "would you kindly" revelation loses all of its impact. It's no longer a daunting message about the nature of free will and compliance with perceived authority, it's just a somewhat unexpected twist.

Furthermore, if the movie was simply going to be a retelling of the game, it just wouldn't have been worth watching for those who already played it. They already know what's going to happen, and the game - as brilliant and important as it is - doesn't have the kind of recognition that could bring in a lot of viewers new to the franchise.

And if they came up with a new plot entirely, separate from the games - would it actually be any good? Would it even be Bioshock in anything but name and setting? Both games were based around questioning the nature of free will and asking the player why they were doing these things. The first game asked uncomfortable questions about perceived authority, the second about the nature of love. Could a movie really have the same effect on someone sitting and passively watching, rather than actively participating?

I doubt it.
 

KaosuHamoni

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He had the wrong idea anyway. Bioshock wasn't scary, it was atmospheric.

As an aside, it didn't need an 18 cert, it just would have helped.
 

Space Jawa

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Booze Zombie said:
The people who control the money always stifle the creativity of all mediums.
How much do you think the movie would cost to make if done properly?

Now honestly, how much do you think the movie would make in ticket sales? Do you really think the movie could gross enough to make the required investment worth it?
 

Arkley

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KaosuHamoni said:
As an aside, it didn't need an 18 cert, it just would have helped.
Actually it would - everything about the Little Sisters alone, their lore, appearance, actions and indeed their use as Adam banks - would compel an immediate R/18+ rating.

And that's without getting to the widespread injection of a drug-like substance, the violence and extremely adult themes. Try recreating the just events of the Medical Pavilion without incurring an R/18+. As with the Little Sisters, you'd have to dilute it horribly.

It just isn't worth the trouble. Bioshock was never meant to be a movie.
 

brunothepig

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This disappoints me... It sounds like Verbinski really wants to get it right... And I do love the Pirates movies, though obviously Bioshock would have to be a very different movie.
I feel like the best way for Bioshock to work as a movie, would be to keep the setting and themes and everything, but write a new (still awesome) story. But then, I still haven't finished Bioshock, so I really can't speak for how well it would work as a movie...
phoenix352 said:
either make it right or don't make it at all Take-Two.
I couldn't agree more. I think this is the biggest danger now, they'll go ahead and let the investors decide everything until it turns out to be a family friendly summer blockbuster. And I might just cry at all the wasted potential...
 

KaosuHamoni

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Arkley said:
Well, it didn't. If you look at films these days, a lot of things which would have been 18's 2 or 3 years ago are 15's now. It being an 18 would have just allowed a little more "Aboogy woogy woo!" style horror, and gore, which Bioshock isn't really about.
 

Wolfram23

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That's too bad, it sounds like it was going to be epic. Gotta love (hate) those conservative investors. That's a similar reason why we don't get too many big budget games that break the trends. Wait, did I say too many? I mean none at all. Seems like only low budget indie titles are willing to take risks - tho I guess they have to.
 

Arkley

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KaosuHamoni said:
Arkley said:
Well, it didn't. If you look at films these days, a lot of things which would have been 18's 2 or 3 years ago are 15's now. It being an 18 would have just allowed a little more "Aboogy woogy woo!" style horror, and gore, which Bioshock isn't really about.
You don't seem to understand. I'm not saying "the film rating commissions are a bunch of losers who put high ratings on things so Bioshock would get a high rating".

I'm saying it is literally impossible due to rules that leave very little room for interpretation.

Use of an addictive substance - particularly one administered intravenously - demands an R/18+ rating virtually all of the time, particularly in cases where it is depicted repeatedly. This applies even if the substance isn't called a "drug" within the picture.

And that's just Adam. I mentioned the Little Sisters earlier, allow me to elaborate on that.

The Little Sisters are very young girls who have undergone abusive psychological conditioning and genetic manipulation to allow and compel them to draw blood from corpses and drink it, so their bodies can process the addictive substance within. They then store this substance within them until someone extracts it. This makes them constant targets for the deranged occupants of the city, who constantly attempt to kill them and harvest their bodies for an addictive material that they then inject themselves with.

Those are only two aspects of the really, really fucked up world of Rapture. Neither of those could make it into a movie without an R/18+ rating. It just isn't possible. It would have to be drastically altered and diluted to get anything less.
 

ZombieGenesis

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I agree, Bioshock's content makes it an R rating by default, and if you're going to make it then you may as well make it properly. It's no shock that we get no good films anymore.
 

KaosuHamoni

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Arkley said:
KaosuHamoni said:
Arkley said:
-snip-
I understand perfectly well. I have played them, after all.

It really doesn't. If you look at Bioshock 2, that's nowhere as near as fucked up as 1, and they're never going to remake the story from the games are they. They're going to make something similar, related to the games, in the same universe and all, but different.