Braid Creator Calls Social Games "Evil"

Logan Westbrook

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Feb 21, 2008
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Braid Creator Calls Social Games "Evil"

Social games encourage people to use their friends as resources, says the outspoken indie developer.

Jonathan Blow, the auteur developer behind indie hit Braid, has weighed in on social games, and as usual, he's not mincing his words. Blow described social games as "evil," not in a mustache-twirling, Saturday-morning-villain kind of way, but as a more genuine expression of selfishness.

What's more, Blow though that name "social games" is actually something of a misnomer, because players usually couldn't meet anyone new. Blow said that games like World of Warcraft or Counter Strike were actually much more socially orientated, as players could forge new relationships with the members of their clan or guild and then work as a team. He thought that social games largely just exploited the friends list you already had, and were more about using your friends as resources, rather than working together.

Interestingly, he said that the players weren't really to blame for letting themselves be taken advantage of, as he didn't think that they were aware that it was happening. He said that social games were designed to be inviting, which made it difficult for people to realize that they were being exploited. Instead, he blamed the developers, who he said were degrading the quality of the players' lives.

He thought that the design philosophy of social games was to find new ways to siphon cash out of the players' pockets, and no effort was made to add anything to their lives. He said that it didn't matter to him if people were deriving pleasure from the game, because they were unethically designed and all about exploitation. Blow said that there was no other way to describe social games other than "evil," which he defined as, "selfishness to the detriment of others or to the detriment of the world."

It's impossible to deny that social games are designed to make money out of their players - Zynga's recent multi-billion dollar is a testament to how effective that design is - but to call them evil seems a little excessive. Blow might not like social games, but to say that they degrade the people who play them is verging on hyperbole.

Source: PC Gamer [http://www.pcgamer.com/2011/02/15/jonathan-blow-interview-social-game-designers-goal-is-to-degrade-the-players-quality-of-life]




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JediMB

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Oct 25, 2008
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I do agree, to an extent.

But maybe that's because I've long since grown tired of people sending me various digital items in an attempt to lure me into the game as well.
 

AvsJoe

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May 28, 2009
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Evil? No. But effective, yes.

Besides, some people actually have fun playing social games. I do, for instance. I enjoy Playfish's Restaurant City for the most part.
 

P.Tsunami

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Feb 21, 2010
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I'm not getting into a philosophical argument on the nature of evil. But if we exchange the word "evil" for "bad" or "problematic", then I'm very much inclined to agree with Blow.
 

TheAmazingTGIF

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Aug 5, 2009
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ciortas1 said:
Taawus said:
And he's right.
Second that notion.

As far as Facebook games go, they have absolutely no redeeming values, and the friend exploiting mechanic that ranges from pretentious to cruel (depending on the amount of friends you have) is just icing on the cake.
Thirded.
Although not all of them are evil (just most). Echo Bazaar is a "social game" that adds a lot to my life. I love the way it is written. But I am not meeting anyone new there. Oh well, I never do.
 

Charli

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Nov 23, 2008
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Oooo I'm a stayin' outta this one...

I'm very on the fence about these games.
 

Mr Pantomime

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This reminds me of something I was saying about Persona 3. People in that game are just resources for leveling your Persona. Youre pretty much using people as tools. Except in Social games youre using actual people rather than NPCs
 

Hoopybees

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Jun 22, 2010
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I'm not sure I'd go so far as to say 'evil', but I wouldn't exactly disagree either. Thoughtless maybe. Although the games don't add anything to people's lives I don't know as they take much away. I doubt the end goal is to hurt people. Irresponsible, sure, but 'evil' is a pretty strong word to be bandying about.
 

lobster1077

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bahumat42 said:
I have to say im always surprised how successful theses "games" are considering iv never spoken to anyone who has plunked down real money on them
They still generate money with advertisment revenue, all these crappy facebook games request access to your personal informaton from you profile before they let you play, information which is passed onto advertisers who in turn inundate your facebook with advertisements relevant to the information in your profile.
 

PhiMed

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Nov 26, 2008
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I love how people are saying the games aren't evil because "some people have fun playing them." People having fun playing the games doesn't automatically make his claim that they are evil invalid. Evil can be fun. If it weren't fun, it wouldn't exist.

These games, though, are completely mindless entertainment. They tell no story, develop no skills, encourage no growth, and thus have no redeeming value. They are a mind-melting time waster, like twiddling your thumbs or masturbation.

And if someone you knew spent as much time masturbating as most of these people spend playing social games, you'd probably be concerned, wouldn't you?

So he's right. These companies have created a socially acceptable way for people to mentally masturbate, for several hours a day, in public. Rather than do something constructive, informative, or at least actually pleasurable, they're doing this. Productivity decreases, and stupidity expands.

Both the player and the human race are worse off, all because someone figured out how to use psychology to make a game that would make people continue to play, and continue to pay, because damn it, they can almost reach that carrot.

Evil.
 

Calico93

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Jul 31, 2010
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I agree to an extent, while I dont think theyre evil I do think theyre shit and anyone who has the unfortunate chance of playing them should get what they deserve.
[del]MASSIVE DEATH[/del] A shitty game experience.

Seriously though hes right.
Theyre just massive wastes of time that lure people in.
 

Verlander

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Surely the point of a game, is to give the player a fun experience. If the player is having a horrible time of it, they turn off. Simple. Why over complicate that concept? Maybe he doesn't like it because these games are free, and therefore don't really fund the industry in any way?
 

teknoarcanist

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P.Tsunami said:
I'm not getting into a philosophical argument on the nature of evil. But if we exchange the word "evil" for "bad" or "problematic", then I'm very much inclined to agree with Blow.
This. And although he cites WoW and Counter-Strike as being slightly better, that's really only a relative thing. They're all still just abhorrent tools of exploitation, whether that be by player money, player time (in a time-based subscription environment), what have you. Many TCGs suck players into this trap as well.

When you really get down to it, actively exploiting players is almost the cardinal opposite of what good game design is, ostensibly, supposed to do -- express an idea, instill an emotion, convey an experience . . . give something TO the player.

As soon as you begin designing a game in such a way that it will INCREASE what the player has to invest outside of the normal scope of gameplay in order to play it optimally -- again, whether that's time spent farming tusks, money spent buying the good packs of cards, what have you -- you are committing a game design sin. These would just be 'bad design' on their own. Attach them to a mechanism where the input of time/money suddenly transforms them into 'good design', and it becomes something else altogether.

It's parasitism, and it's all the more insidious when it's the core of an otherwise well-designed or especially addictive framework.

See also:
Magic: the Gathering.
Pokemon.
Maple Story.
Neopets.
Farmville.