Evil Tim said:
Nice enough in third person. Yet in an FPS, we're still looking at the world through the hovering eyes of a man who has no eyesockets, hair, or even a nose, who goes through life with no method of acknowledging anything he sees but pointing a gun at it. People talk about how playing as Gordon Freeman immerses them but never think of why they can't see the frames of the glasses he's supposed to be wearing, why you never see his face shift as he reacts to things. You're a strange, sterile thing in a world full of realistically rendered people with expressions and emotions.
It's why physical interaction between NPCs and FPS player characters so seldom works. At a very basic level, they aren't there.
Actually, it's because they're too-much there. Sure, some physical aspects of the character are neglected (rendered glasses in particular would be annoying enough that they would actually be far more distracting than immersive), but ultimately the control is far more direct than on most 3rd-person control models.
The indirectness of 3rd-person control (and yes, it is less direct; the player character isn't even always looking in the same direction as the player, creating a huge disconnect in visual knowledge input right off the bat...) is what allows them interact; by not being immediately in the shoes of the character, it's not all that weird when they do stuff that you don't have
completely precise control over.
It goes far deeper than visible physical interactions, too. The reason so many FPS player characters don't speak except in cutscenes is that the direct association of first-person view means that if they say anything, it had better match up with the mental state of the player, and it's hard to do that consistantly with procedural speech act usage.
It's why, in the Halo series, the Master Chief is almost always accompanied either directly or indirectly by something or someone who can provide occasional exposition; even if Cortana is
in his helmet, at least it's not
him talking. When Bungie decided to deviate in ODST and have player characters other than The Rookie speak in gameplay (saying things like "Changing mags!" occasionally), some players found it to be slightly distracting.
Heck, Rockslider, who could probably best be described as someone who goes around smashing things in the most stylish ways possible in Halo: Combat Evolved, pointed out in his Halo 2 "Dissapointment" list [http://www.badcyborg.net/Other/Halo2Disappointment.html#Melee_attacking] that one of his complaints with the new melee system was the randomization of melee animations, saying that it weakened "the sensation of control".