In-Game Achievements Can Now Earn You Real-Life Rewards

Scott Bullock

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Nov 11, 2010
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In-Game Achievements Can Now Earn You Real-Life Rewards

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If you're obsessed with getting achievements, then I have good news for you: Kiip wants to reward you for earning achievements by giving you free stuff.

What if every time you did something awesome in a game you were rewarded with not only a feeling of satisfaction, but a Dr. Pepper? That'd be pretty cool, right? Kiip (sounds like 'Keep') certainly thinks so, and it's working to make it a reality.

After seven months of secretly gathering partners, the startup has recently begun offering its services in 15 games across several mobile platforms. By doing well in these games and reaching checkpoints, you earn rewards offered by by Kiip's advertising partners. You could get free food from Popchips, Dr. Pepper, and Carls Jr., or even chances at winning big-ticket items like cruises and vacations.

Heading the company is 19-year-old Brian Wong, who explained that he created the company after seeing how immersed people could become in their mobile games, and that in-game pop-up advertisements killed that immersion. He wanted a better way to do in-game advertising, and after some thought, came up with Kiip's achievement reward system.

When I think about it, I find it's actually an evilly brilliant idea. You work hard at your game to beat a particularly difficult level, and when you finally do you feel euphoric and happy. And who's there at the finish line with a prize and a pat on the back? Dr. Pepper (or whoever happens to be providing your reward) is. So not only does this system promote brand awareness and give out free samples, it actually conditions you to associate happiness and good feelings with the advertisers. It's freaking genius, in a Mr. Burns sort of way.

Kiip has not explicitly mentioned which games are using its system, as it doesn't want people to flock to those games just to try and earn rewards, which are supposed to remain a secondary part of playing the game. "We want the focus to be on you playing the game, not going out to get rewards," said Wong.

So far, tests have shown that this method of advertising is amazingly effective, with 50 percent of people offered the reward actually confirming it with their email, an astounding number compared to the usual fractions of a percent of people brought in by regular banner ads.

Source: Wired [http://www.wired.com/epicenter/2011/04/kiip-mobile-ads/]

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LTK_70

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Aug 28, 2009
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Thanks, now I know of another advertising tactic to look out for.

I'll never give you my money, it belongs to me! *hoards*
 

Wolfram23

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Brilliant, yes. But I think they're over thinking this "euphoric" feeling. Mobile games don't tend to be the most challenging, more often than not you get an achievement and go "oh... really?"

Well, I do anyway.

But still, free stuff. And who knows maybe they'll get lucky and pick some games that actually offer a satisfying reward for being able to complete it. Like Trainyard Express. Damn good puzzle game!!
 

scnj

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Nov 10, 2008
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Next step, offering free DLC for unlocking certain achievements...
 

Torrasque

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Aug 6, 2010
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I'd be ok with getting pop for kicking ass in a MW2 game, or getting a bag of chips for beating Reach on Legendary, but I can see two things wrong with this:
1. Some people cheat the system and get the achievements easy (this already happens) and get the rewards with minimal effort.
2. The rewards are either ridiculous to get or trivial to receive. Get a bag of chips for beating every Halo game on Legendary with every skull on. Get a car for getting a nuke in a Search and Destroy game on MW2.
 

DevilWolf47

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Nov 29, 2010
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Tempting idea, but i'm a little wary of it. The "Win Free Stuff" claim is more often an advertisement method, not a genuine attempt to let people have fun. Like the McDonalds Monopoly bullshit.
Still, i wouldn't mind seeing this happen with some good prizes. Maybe Valve will give me a t-shirt with the Black Mesa logo as a reward for completing Half-Life 2 Episode 1 firing only one shot, or maybe a lifetime supply of Kahlua for carrying that fucking gnome during Episode 2.
...or maybe they'll pay for my therapy sessions because the fact that i gave those efforts say some pretty nasty things about me.
 

samsonguy920

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Mar 24, 2009
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If it keeps us from being flooded with banner ads, I am for it. Though as was mentioned earlier, Cheevs can be exploited which can turn expensive for the sponsor. I am hoping they are putting some real trial and bug searching for the current deployment.
 

danhere

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Apr 5, 2010
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So they want mobile games to be used as means of giving people promotions (read: advertising) of crap that's bad for you to begin with?

No thanks.
 

NaramSuen

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Jun 8, 2010
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Remember that Extra Credits episode about how gamification could improve education by engaging the students? Well, here is what gamification really looks like in the wild: yet another ploy by scumbag marketers to get you to buy crap that you don't need.
 

AgentBJ09

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May 24, 2010
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There's one big hitch with this, though: Achievements are one-time accomplishments.

If this were to work, all the prizes would have to be either one-use items, or competitions to see how fast you can earn a new achievement that was added to suppliment a reward.

It's an interesting idea, but I don't know how it would work outside of this.
 

Sarge034

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Feb 24, 2011
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I liked what Ubisoft did with u-play. They gave you points you could spend on DLC when you got achievements. Whatever happened with that?
 

The.Bard

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Jan 7, 2011
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I'm skeptically optimistic about this. It could be cool, but the ad still needs to cater to me. I'd be more curious if they are capturing your usage data and employing targeted advertising in future games you play.

For example, if you offer me free chips and soda, I'm going to say no every time. But if you offer me free ice cream, I'll say yes and give you my SSN# if you ask nicely.

So the best way I see this working would be after they realize I'm leaning towards ice cream and not soda/chips, future games I play would be more ice cream offers, and far less soda. After all, the advertisers want to get to people more inclined to try them out.