Valve Says PS3 Complexity Hinders Game Development
If you've been wondering why PlayStation 3 [http://www.valvesoftware.com/], designer Tom Leonard has a very simple explanation: It's just too damn complicated.
Valve has made a lot of great games over the years, first for the PC and more recently for the System Shock 2 [http://www.xbox.com] before coming to Valve, is simple: The complexity of the PlayStation 3 hinders quality game development.
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform," he told Loot Ninja [http://loot-ninja.com/2009/06/09/valve-shuts-out-too-complicated-ps3/]. "I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
Leonard isn't the only member of Valve who doesn't care for the PlayStation 3. In 2007, co-founder Gabe Newell did some PS3 ranting of his own, calling the unit "a waste of everybody's time [http://www.escapistmagazine.com/news/view/77826-Gabe-Newell-Calls-PlayStation-3-A-Waste-of-Time]" and saying that nothing developers did on the platform would do them any good anywhere else. "You're not going to gain anything except a hatred of the architecture they've created," he said.
But according to none other than said in February [http://www.scei.co.jp/index_e.html] that Sony had intentionally designed the PS3 to be difficult to program so that developers wouldn't be able to maximize its potential right away.
via: Develop [http://www.developmag.com/news/32142/Valve-reluctant-to-develop-for-the-complicated-PS3]
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If you've been wondering why PlayStation 3 [http://www.valvesoftware.com/], designer Tom Leonard has a very simple explanation: It's just too damn complicated.
Valve has made a lot of great games over the years, first for the PC and more recently for the System Shock 2 [http://www.xbox.com] before coming to Valve, is simple: The complexity of the PlayStation 3 hinders quality game development.
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform," he told Loot Ninja [http://loot-ninja.com/2009/06/09/valve-shuts-out-too-complicated-ps3/]. "I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
Leonard isn't the only member of Valve who doesn't care for the PlayStation 3. In 2007, co-founder Gabe Newell did some PS3 ranting of his own, calling the unit "a waste of everybody's time [http://www.escapistmagazine.com/news/view/77826-Gabe-Newell-Calls-PlayStation-3-A-Waste-of-Time]" and saying that nothing developers did on the platform would do them any good anywhere else. "You're not going to gain anything except a hatred of the architecture they've created," he said.
But according to none other than said in February [http://www.scei.co.jp/index_e.html] that Sony had intentionally designed the PS3 to be difficult to program so that developers wouldn't be able to maximize its potential right away.
via: Develop [http://www.developmag.com/news/32142/Valve-reluctant-to-develop-for-the-complicated-PS3]
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