5 Tiny Things I Hope Get Changed in Skyrim
Five unimportant things that will hopefully change for Skyrim.
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Five unimportant things that will hopefully change for Skyrim.
Read Full Article
A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.Lyri said:Silt striders, yes please.
I hated the fact that you could just click on a town and be there within a second on Oblivion, I believe it to be a reason why I simply cannot play it for any length of time.
The entire world feels slightly disjointed to me, Morrowinds introduction to the game was great start in a small fishing village and catch a strider to a town or explore the local surroundings.
Oblivion just dumps you in a forest and laughs as you peer out to the horizon and see nothing but more trees.
That feeling of being lost never escaped me and I never found direction in that game.
They don't actually walk you anywhere, you still go through a loading screen.Torque669 said:A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.
Definatly looking forward to Skyrim, I just want them to make landscapes more identifiable and have some more noteworthy landmarks so I dont need to look at a map every 10 seconds to know where I am.
Now THAT made me chuckle! So true. Watching NPCs interact is just painful. Sometimes I like to watch them in the vain hope that maybe, just maybe, the randomly selected lines they spout MIGHT just fit together and sound vaguely like a feasable conversation... I'm still waiting.Susan Arendt said:"I saw a mudcrab the other day." You live in the SWAMP. You must see a mudcrab EVERY day, do you really feel the need to bring it up like it's hot news?
Awwh, I never played Morrowind and kind of imagined them as big walking tanks and youd get to the Scenery as it rode your character around. I think it would be cool to have something like that though, maybe some shops and such on it, almost like a large walking town.Lyri said:They don't actually walk you anywhere, you still go through a loading screen.Torque669 said:A second? With Oblivions loading times? Hell it would probably be quicker to take the Silt Strider.
Definatly looking forward to Skyrim, I just want them to make landscapes more identifiable and have some more noteworthy landmarks so I dont need to look at a map every 10 seconds to know where I am.
Captcha: Portals Blood.
Sadly, this doesn't work. If the feature is there, it is used by the player because no player wants to be skirting around parts of the game they don't like, and they shouldn't have to. I'm just saying rather than say "don't indulge a feature of the game you don't like because the devs don't actually care about you or your petty problems", there should be a menu option to turn menu-based fast travel off so the player can enjoy the experience properly to what they then percieve as the game's limits, rather than going through the game attempting to ignore an immersion-breaking feature because they're unable to change the game to how they want to play it.Onyx Oblivion said:If you find Fast-Travel via menu ruins your immersion...Don't use it. Duh.