Respawn Hires Star Wars, Monkey Island Artist for Its New Game
We're pretty certain that the ex-Infinity Ward team isn't making a game staring a Jedi Knight Guybrush Threepwood, but we can't be sure.
Nobody knows what will come out of Respawn Entertainment, the new studio little kerfuffle [http://www.escapistmagazine.com/news/view/100204-Infinity-Ward-Respawns-at-Respawn-UPDATED] the developer had with Activision. We do know, however, who one of the primary concept artists is.
Said artist is Iain McCaig, a concept artist who has touched many a piece of geek culture before. McCaig helped define the looks of Darth Maul and Queen Amidala in the Star Wars prequel trilogy, he's designed characters for James Bond games, and he also worked on the classic Secret of Monkey Island.
Despite a storied resume that includes designing overwrought hairdos for Natalie Portman, McCaig told Develop [http://www.develop-online.net/news/37777/Respawn-enlists-Star-Wars-artist-for-debut-game] that working with Respawn was one of his career highlights, calling it "the most exhilarating experience I've ever had in my career." High praise indeed.
He also said that he didn't really care that he wasn't designing pirates or space aliens at Respawn. "Whether it's military games or things set in space, it doesn't matter, my huge burning passion is in designing people," he said.
Could that be a hint that Respawn's new game will in fact be a military-themed title? Perhaps a game where you shoot enemies from a first-person perspective in a story of modern intrigue, terrorism, and warfare?
Nah, couldn't be.
(VG247 [http://www.develop-online.net/news/37777/Respawn-enlists-Star-Wars-artist-for-debut-game])
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Nobody knows what will come out of Respawn Entertainment, the new studio little kerfuffle [http://www.escapistmagazine.com/news/view/100204-Infinity-Ward-Respawns-at-Respawn-UPDATED] the developer had with Activision. We do know, however, who one of the primary concept artists is.
Said artist is Iain McCaig, a concept artist who has touched many a piece of geek culture before. McCaig helped define the looks of Darth Maul and Queen Amidala in the Star Wars prequel trilogy, he's designed characters for James Bond games, and he also worked on the classic Secret of Monkey Island.
Despite a storied resume that includes designing overwrought hairdos for Natalie Portman, McCaig told Develop [http://www.develop-online.net/news/37777/Respawn-enlists-Star-Wars-artist-for-debut-game] that working with Respawn was one of his career highlights, calling it "the most exhilarating experience I've ever had in my career." High praise indeed.
He also said that he didn't really care that he wasn't designing pirates or space aliens at Respawn. "Whether it's military games or things set in space, it doesn't matter, my huge burning passion is in designing people," he said.
Could that be a hint that Respawn's new game will in fact be a military-themed title? Perhaps a game where you shoot enemies from a first-person perspective in a story of modern intrigue, terrorism, and warfare?
Nah, couldn't be.
(VG247 [http://www.develop-online.net/news/37777/Respawn-enlists-Star-Wars-artist-for-debut-game])
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