Bethesda Makes Stealing and Fighting a Little Easier for Skyrim

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
17,672
0
0
Bethesda Makes Stealing and Fighting a Little Easier for Skyrim

There's an entire laundry list of changes that Bethesda is making to the usual Elder Scrolls formula, and surprisingly, most of them seem for the better.

If you're a fan of the Elder Scrolls games, you've probably come across the game's psychic guardsmen who know whether you've committed a crime, regardless of whether it happened right under their nose, or on the other side of the country. You've probably also had to put a torch away to fight some murderous monster, rather than jabbing it in the face with the burning stick in your hand. If either of those are true, then you'll be pleased to know that, in Skyrim, neither will happen.

The latest issue of Official PlayStation Magazine contains a whole bunch of new information about the fifth Elder Scrolls game, including changes to the way crime is handled, and what you can fight with. Bounties in Skyrim will not be global, and will instead only apply in the city in which the crime was committed. This means that hiding out in another town will finally be a great way to avoid being arrested. Guards won't be as strong as they've been in previous Elder Scrolls games either, so resisting arrest won't be quite as difficult.

You'll also be able to use your torch in combat, although perhaps not quite as freely as you might like. The list of possible dual-wielding combinations that appears in OPM suggests that a torch can only be used as an offhand weapon, and that you won't be able to use one at all alongside magic. That's probably just an oversight though, as it doesn't make sense that a holding torch would prevent spell casting, but holding a weapon wouldn't. Unfortunately for all the would-be Bruce Lees out there, Bethesda has confirmed that it has removed Hand to Hand as a skill. It seems very unlikely that you won't be able to swing a punch in the game - you have to be able to do something to defend yourself if your weapon breaks - but you won't have a skill telling you how well you punch anymore.

Bethesda also seems to be working hard to give Skyrim's setting more life then we've seen in previous Elder Scrolls games. The studio said that it didn't like how artificial some of the quests felt in Oblivion so it has tweaked them to make them feel more real. The game will also feature more voice actors than previous Bethesda games, which should alleviate the problem of everyone sounding the same. Additionally, Bethesda has given the mages and fighters guild more character, replacing their generic names with the "College of Winter Hold" for mages, and "The Companions" for warriors.

As a long time fan of the Elder Scrolls games, it's wonderful to see so many of the game's wrinkles getting ironed out for Skyrim. With the dragons, the new factions and more the detailed economy, Skyrim sounds like it's going to have more ways to play than any of the Elder Scrolls games so far.

Elder Scrolls V: Skyrim comes out for PC, PS3, and Xbox 360 on November 11th.

Source: via VG247 [http://www.vg247.com/2011/06/03/new-skyrim-details-injured-dragons-cant-fly-much-more/]
















Permalink
 

shasqueebo

New member
Apr 16, 2011
13
0
0
Whenever I hear more news about Skyrim I just get more and more excited. This is definitely going to be a worthy successor to Oblivion.
 
Apr 28, 2008
14,634
0
0
More voice actors?

Hallelujah!

But... how many more? Because if they just went from "10" to "11" or something like that, I'll be pissed.
 

Cpt_Oblivious

Not Dead Yet
Jan 7, 2009
6,933
0
0
Sounds good, just have to hope they tweak lockpicking. I simply couldn't get anywhere with that beyond the Easy locks and had to collect hundreds of picks or the Skeleton Key in order to Auto-Attempt over and over again.
 

Vibhor

New member
Aug 4, 2010
714
0
0
So they are mixing morrowind, daggerfall and oblivion together?
About time someone made an awesome game.
 

rembrandtqeinstein

New member
Sep 4, 2009
2,173
0
0
Oblivion was a good game but I thought it was a step backwards from Morrowind. Instanced towns and are much less immersive than ones you can run through without loading.

I really would like to see a return to Daggerfall with an extremely large mostly empty wilderness. That would make maps, directions, and faster transport methods much more valuable.
 

Rascarin

New member
Feb 8, 2009
1,207
0
0
I hope they re-work the armour system again. I really liked the variety they had in Morrowind, and felt that the armour in Oblivion became really limited and bland.
 

Lt. Vinciti

New member
Nov 5, 2009
1,285
0
0
Guards were an issue?

I always thought of them as cannonfodder or ALL SEEING EYE OF THE TOWN


You know....I hope what we are seeing here in Skyrim will unfold well into Fallout 4 ;)
 

Ein987

New member
Jan 15, 2011
66
0
0
Very nice, about the removal of the omniscient guards.
Granted, the whole game looks amazing, but now thieving seems like it could be a good way to make some extra gold.
 
Dec 14, 2009
15,526
0
0
As long as I can take a sexy female assassin through a city, killing marks while avoiding the guards, I'll be happy.

In Oblivion, if you didn't one shit kill a character, even when they're alone in their house, every guard in the universe suddenly had a bounty out on me.

[HEADING=1]STOP RIGHT THERE CRIMINAL SCUM![/HEADING]
 

Andronicus

Terror Australis
Mar 25, 2009
1,846
0
0
You're puny gameplay reports mean nothing to me. I shall be buying this game launch day regardless of any improvements/bugs/price increases/delays/family issues/apocalypses.
 

robotam

New member
Jun 7, 2010
365
0
0
Hopefully merchants now accept stolen goods.
How would they know if my bags of grain had had a former owner?
 

ZombieGenesis

New member
Apr 15, 2009
1,909
0
0
So they take out Mysticism, and now Hand to Hand?
I can't say I like the idea of subtracting perfectly servicable features, especially when they were included to fit a requirement of the game in the first place.
I know Bethesda claims they weren't "necessary" but none of the skills/trees actually are, if they actually believed that logic they would cut all the skills down to three.
1. Combat
2. Magic
3. Stealth

I'm just relieved they didn't go TOO nuts with the shears.
 

kayisking

New member
Sep 14, 2010
676
0
0
Irridium said:
More voice actors?

Hallelujah!

But... how many more? Because if they just went from "10" to "11" or something like that, I'll be pissed.
You know what annoyed the hell out of me in Oblivion? They actually got Picard as a voice actor, and then they kill him off then minutes in. I bet that cost them like nine tenth of the entire voice acting budget so they only had money for like three more actors.
 

kayisking

New member
Sep 14, 2010
676
0
0
Andronicus said:
You're puny gameplay reports mean nothing to me. I shall be buying this game launch day regardless of any improvements/bugs/price increases/delays/family issues/apocalypses.
Be careful, you don't want them to hear that.
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
1,616
0
0
Logan Westbrook said:
and "The Companions" for warriors.
Yay! I get to be a whore!

Seriously though, it does kind of sound like an escort service... and not the kind I'm sure they had in mind. Well that and Firefly.
 

DaxStrife

Late Reviewer
Nov 29, 2007
657
0
0
Here's hoping they hire more than four voice actors for the NPC civilians this time. :p