Activision: Singularity Demo "Absolutely Critical"
Activision's producer on sci-fi timeshift FPS Singularity says that it is "absolutely critical" for the game to have a demo to woo would-be buyers.
Stop me if you've heard this one: Singularity is a sci-fi FPS that features a military protagonist who has the power to manipulate time. Sound like a FPS you've played recently? Sound like every FPS you've played recently?
The sci-fi FPS market is one that became saturated a long time ago - and nobody knows that more than the folks at Raven Software who are developing Singularity in the first place. Yet Kekoa Lee-Creel, the game's producer, thinks that Singularity's time-based gameplay - that gives the main character powers to speed up or rewind time on specific objects - will sell itself to gamers ... as long as they try it first.
"The shooter market is saturated, it's tough to break in right now when there's a lot of great, well-established franchises," Lee-Creel told Develop [http://www.developmag.com/news/32206/Singularity-demo-absolutely-critical-says-Activision]. "We're definitely on track to release a demo ... That's absolutely critical. It's so hard to convey how a game feels, but I have confidence that once we can cross that threshold I think we're good."
I have to confess, the sentiment is almost refreshing. More games should have demos. Demos are a good thing. For one, they totally negate the excuse pirates throw out about wanting to try a game before you buy it.
At any rate, I wish Raven Software luck. If they can set themselves out from the increasingly-generic pack, they'll probably be more successful by showing how fun it is to make enemy soldiers instantly age and decompose to dust, rather than telling.
Permalink
Activision's producer on sci-fi timeshift FPS Singularity says that it is "absolutely critical" for the game to have a demo to woo would-be buyers.
Stop me if you've heard this one: Singularity is a sci-fi FPS that features a military protagonist who has the power to manipulate time. Sound like a FPS you've played recently? Sound like every FPS you've played recently?
The sci-fi FPS market is one that became saturated a long time ago - and nobody knows that more than the folks at Raven Software who are developing Singularity in the first place. Yet Kekoa Lee-Creel, the game's producer, thinks that Singularity's time-based gameplay - that gives the main character powers to speed up or rewind time on specific objects - will sell itself to gamers ... as long as they try it first.
"The shooter market is saturated, it's tough to break in right now when there's a lot of great, well-established franchises," Lee-Creel told Develop [http://www.developmag.com/news/32206/Singularity-demo-absolutely-critical-says-Activision]. "We're definitely on track to release a demo ... That's absolutely critical. It's so hard to convey how a game feels, but I have confidence that once we can cross that threshold I think we're good."
I have to confess, the sentiment is almost refreshing. More games should have demos. Demos are a good thing. For one, they totally negate the excuse pirates throw out about wanting to try a game before you buy it.
At any rate, I wish Raven Software luck. If they can set themselves out from the increasingly-generic pack, they'll probably be more successful by showing how fun it is to make enemy soldiers instantly age and decompose to dust, rather than telling.
Permalink