E3: BioShock Infinite

Susan Arendt

Nerd Queen
Jan 9, 2007
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E3: BioShock Infinite



We check out Infinite and love what we see.

When we first saw BioShock [http://www.amazon.com/BioShock-Infinite-Mac/dp/B002I0KOSI/] in the air - but didn't mean it as a compliment. Now, after seeing a gameplay demo, I can confirm that Infinite is indeed BioShock in the air, which is the best possible thing it could be. By moving the action out of water and into the clouds of Columbia, Infinite does something few sequels can truly manage: It recaptures the feeling of awe and wonder we experienced the very first time we saw Rapture.

Here's a quick refresher for anyone not up on the history of Infinite's flying city. Columbia is a flying World's Fair, a testament to the human drive to innovate and create. It's also a city on the brink of a new world order, and during the Boxer Rebellion, Columbia opened fire on civilians in China. The US cut ties with Columbia, which now roams the skies as a kind of roving boogeyman. Pinkerton Agent Booker DeWitt has been hired to find a young girl named Elizabeth, who's been kept prisoner in a tower for fifteen years. Her only companion has been her jailor, the enormous mechanoid Songbird.

The level we saw takes place about a third of the way through the game. Booker has managed to free Elizabeth, but can't get her out of the city just yet. She has powers that she neither understands nor can control, and she won't leave until she gets some help. Booker is hoping that Comstock, the leader of The Founders, can provide some answers. The Founders are one of the factions in Columbia, currently at odds with the Vox Populi, who started a peaceful counter to Founder leadership, but has since declared all-out war. Booker and Elizabeth must make their way through Emporia, the seat of Founder power, to Comstock House, where Elizabeth can hopefully get the information she needs, and Booker can finally get paid.

The demo began with Booker and Elizabeth poking around an old notions store in Emporia, which was filled with tourist trap-style junk. Songbird is after them, and the pair have to take cover as he looks through the window, letting out a god-awful shriek. The sound that thing makes might be the most terrifying noise ever featured in a videogame. Remember the first time you saw Jurassic Park and heard the T-Rex bellow? It's that kind of bone-rattling terrifying of a noise.

After Songbird clears off, Booker and Elizabeth continue making their way through Emporia, and we see a sampling of Elizabeth's powers when she comes across a dying horse. Apparently, she can tear through the fabric of reality and let other possibilities bleed through. She tries to open a tear that will result in a healed horse, but she can't control it and reality fluctuates between possibilities, finally resulting in Elizabeth and Booker standing in the middle of a street near a movie theater showing Revenge of the Jedi. She manages to repair things just in time to avoid being creamed by a truck.

Elizabeth's power can come in handy during combat situations, though. She can open a tear to pull through an object to use as cover or a new weapon, but she has to recover after each use of her ability. Areas open to tears appear in the world like outlines of static, as though there are objects just slightly out of phase with Columbia's reality. We got to see some of the gunplay as Booker found himself in an altercation with the Vox Populi, and after doing some damage on the ground, he took to Columbia's Skyline to shoot from the air. You can apparently hop from rail to rail, but the hands off nature of the demo makes it tough to determine if the mechanic is forgiving, or if you have to time your jumps or risk plummeting to your death. Hopefully it's the former; trying to concentrate on jumping while dodging bullets might rob what otherwise looks like a nonstop adrenaline rush of its thrill.

The nuts and bolts of Infinite certainly look appealing, but what's really changed my mind about this game is how it evokes the feeling of BioShock without copying it. Columbia, like Rapture, is a city stuck in time, tearing itself apart as differing ideologies vie for dominance. But Rapture was a claustrophobic space. Everywhere you went, you felt the oppressive weight of the ocean bearing down on you. Columbia, on the other hand, is a wide open space, with huge expanses and lots of room. Rapture was held down by tones of blue and brown, Columbia is brightened by reds and whites. The people of Rapture pushed inward on Jack, with communication that was strictly one way, but Booker can speak. His influence pushes outward into Columbia as he talks to Elizabeth. Infinite has enough in common with its predecessor to let us feel comfortable with it, but this isn't just BioShock all over again. The emotional interaction with the city is completely different.

The demo introduced us to Elizabeth, Songbird, and the high-flying Skyline hopping, but it was just a tiny sliver of the overall package. There were times when the conversation between Elizabeth and Booker felt a bit forced and artificial, but I'm certainly curious to know more about her powers and what they might mean for the factions of Columbia. Consider me converted - I'm an Infinite believer.

BioShock Infinite will be released for Xbox 360, PS3 and PC in 2012.


See all our coverage directly from the show floor. [http://www.escapistmagazine.com/articles/view/conferences/e3_2011]


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Spygon

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May 16, 2009
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How to make an original sequel sound boring i will let your imagination do the rest
 

OutforEC

Professional Amateur
Jul 20, 2010
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High praise, hopefully with continued news as release approaches the sense of anticipation will continue to grow for what sounds like a great sequel.
 

Bon_Clay

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Aug 5, 2010
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This is what they should have waited to do a sequel about, the second wasn't terrible or anything, if it was a stand alone game it wouldn't be anything to be disappointed about. But it lacked a substantial amount of originality from the first.

After this one I don't really know what they could do, space doesn't really work with steampunk, so maybe underground civilization?
 

Thorvan

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May 15, 2009
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I think it's kinda nice that we're working with the Order & Law team rather than the anarchists by default; too many games have you playing on the uprising side, and although that's often a good thing, it's interesting to see a little shakeup in the formula. Looking forward to this.
 

Treaos Serrare

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Aug 19, 2009
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am i the only one who thought the skyhook in the first demo video was awesome, and this new one looks like a play-mobile sand toy?
 

Mike Richards

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Nov 28, 2009
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Wait... was that 'Revenge of the Jedi' bit actually in there? I can't imagine that it would be, but still this seems like a pretty serious, non-sarcastic write-up.

If it is there that is badass
 

bawkbawkboo1

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Nov 20, 2008
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Mike Richards said:
Wait... was that 'Revenge of the Jedi' bit actually in there? I can't imagine that it would be, but still this seems like a pretty serious, non-sarcastic write-up.

If it is there that is badass
yeah, I was thinking the same thing. They (Irrational Games) have put awesome little easter eggs in their games before though.
 

SaintWaldo

Interzone Vagabond
Jun 10, 2008
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Susan Arendt said:
When we first saw BioShock Infinte, many, myself included, summed it up as just being BioShock in the air - but didn't mean it as a compliment. Now, after seeing a gameplay demo, I can confirm that Infinite is indeed BioShock in the air, which is the best possible thing it could be.
I disagreed with the majority of critics who didn't like BioShock2. I disagreed with those who were saying this was the same and that this was a bad thing. To me it meant that more of the writing and emotion transfer in 1AND 2 were likely to be present. I'm glad to see you changing your mind on this, Susan. Let's hope the young mind shows up to both our screens.

I really can't wait for this one; Levine's signal has to date been amazingly clear and true ringing.
 

Shio

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Jun 4, 2011
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Bioshock one and two bored me to tears, but this one looks pretty cool. The art-style is not my cup of tea and it may put me off buying it, but we'll see.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Mike Richards said:
Wait... was that 'Revenge of the Jedi' bit actually in there? I can't imagine that it would be, but still this seems like a pretty serious, non-sarcastic write-up.

If it is there that is badass
bawkbawkboo1 said:
yeah, I was thinking the same thing. They (Irrational Games) have put awesome little easter eggs in their games before though.
Yes, it's really in there.
 

Phlakes

Elite Member
Mar 25, 2010
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AC10 said:
Well, I'm still going to call it "Skyoshock" for fun.
I've always leaned more toward Flyoshock.

OT: That second to last paragraph shows just how Bioshock 2 failed. Not that the game itself is a failure, but in that way.
 

Jumplion

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Mar 10, 2008
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Those rail-way thingamajiggers look both terrifying and awesome to use. Can't wait for 2012 to come.
 

octafish

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Apr 23, 2010
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I can't play this game if I will be taking the role of a fucking Pinkerton. There are some things you don't do.
 

metal mustache

New member
Oct 29, 2009
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nrghhh i'm so skeptical of this game, bioshock was not a game that should have had a sequel, just look at bs2 *snort* if they think they can fool me into thinking the sky will be somehow be different from the sea-
0.0 OMG BLOONS!! must have!
 

Daniel_Rosamilia

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Jan 17, 2008
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Well, that's me fallen for the Infinite hype.
I enjoyed the crap out of the other Bioshock games (2 more than 1, surprisingly), and this seems like it will be a very welcome addition to the Bioshock series.
The SkyLine idea seems quite interesting, but it may lead to many-a-ragequit when you miss and go flying down to the ground many many metres away.
 

Ninjafire72

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Feb 27, 2011
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I've been on the S.S Bioshock-Hype since day 1 when they released the debut trailer. Ever since I saw that thing I can't stop drooling over this game.

But one question: Would you kindly let us watch this demo video with the Emporium? I can't seem to find it anywhere on the net; I MUST SEE IT WITH MY OWN EYES!!!