E3: Neverwinter

Steve Butts

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E3: Neverwinter

Make and share your own adventures in Cryptic's latest online RPG.

The Aurora toolset which shipped with the original Neverwinter [http://www.amazon.com/Neverwinter-Nights-Diamond-Pc/dp/B000B8K7RC/], many of the instances you play will have been created by the very players you're sharing the world with.

The new game takes place 100 years after Neverwinter Nights 2 [http://www.amazon.com/Neverwinter-Nights-2-Platinum-Pc/dp/B004GL1UH6/], when the city of Neverwinter has been all but destroyed by the Spellplague and the recent explosion of Mount Hotenow. The game follows the new 4th Edition timeline, so it will be consistent with the new rulebooks and the new Salvatore novels. Players can experience the world through the scripted missions offered by Cryptic, or by engaging in user-created content courtesy of the Foundry.

The Foundry is the new user-created content wizard that allows users to make their own scripted missions -- complete with character, goals and environments - and place them directly in the persistent social space that all players inhabit. The instances, which are approved through peer review and evaluated based on user feedback, will be permanent parts of the world and accessible through pre-placed portals in the world.

The Foundry assumes that creators will have different starting points for their adventures, so it allows players to begin wherever they want. Have a great idea for a character? Begin your adventure there. Have a great idea for a setting? Make it and see what happens. Have a cool story to tell? Get the dialogue sorted and worry about the layout of the world later.

In my demo, we started with the maps. Since D&D has become so tile-based lately, this should be a very familiar process for most players. Simply pick the basic layouts you want and lay the pieces down to create multi-room castles, taverns, dungeons, or wilderness settings for your adventure. If the drag and drop elements aren't to your liking, you can create custom spaces using all the little bits and pieces you want, from doors to torch sconces to sarcophagi. Lay down a few chests, some monsters and a spawn point for the player and you've got the basics down. Property tabs allow you to manipulate the specifics of each item and you'll even be creating certain agents that factor into your story.

On the story tab, you can set missions and associate them with particular NPCs you've placed on the map. Our demo had a guard at the start of the level who asked the players to kill some undead deeper in the crypt. You add dialogue with a simple text editor and can give the player multiple responses that branch off into new conversations. There are also options to limit a player's choices based on different criteria. You might have a particular conversation option that's only available to certain classes, or certain Charisma levels. Through the creation process, a handy wizard will tell you if you have any loose ends or uncompleted elements in your story. Once the conversation is in place, you can assign a task outside of it for the player to accomplish. In this case, it's killing the undead in the rest of the crypt. The mobs of enemies are placed with their own unique states and aggro ranges. What's more interesting is that, like with the Aurora engine, you can simply label a monster spawn along a scale of "easy" to "hard" and the game will automatically scale the encounter to the ability and size of the player's party.

Cryptic will be using its peer-review system from Star Trek Online [http://www.amazon.com/Star-Trek-Online-Collectors-Pc/dp/B002V1PTO8/] to ensure that the community sees the best of these user-created adventures. Each adventure first passes through a group of gatekeepers within the community before being okayed for general exposure. From there a rating system will help direct players to the content that others like most.

It's certainly an intriguing concept, and will help Cryptic not only populate its game with new and original content, but also find some budding designers among the community. I know I tried my hand at making a few small campaigns for the original Neverwinter Nights, so I'm excited to see what we can do with Neverwinter Online when it ships later this year.

See all our coverage directly from the show floor. [http://www.escapistmagazine.com/articles/view/conferences/e3_2011 ]

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GothmogII

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While it's great to create content for your favorite games, I'm a little worried on how they're going to handle the legal side of things.

I can already see an nth page long disclaimer stating that any and all content you create will be the property of Cryptic and/or its partners. If this is the case, something to keep in mind is that you as a player will be creating content, for an MMO that is not free (right?), and you will most likely not only not be getting paid for your efforts but in all likelihood the content you create will not legally be yours by virtue of the fact that you agreed to a disclaimer.

If you're doing it out of sheer enjoyment, more power to you.

I wonder if perhaps Cryptic are considering some kind of system like Valve have where players can give donations to map makers and modders (such as with TF2) or like with Starcraft II's plans to have a map store that players can upload their own content to.
 

rembrandtqeinstein

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Its like DMing without the pain of actually finding players and running the game.

Which is cool except it would annoy me that I was an unpaid cog in a corporate machine, and any content I created would be owned and exploited in perpetuity by Atari.
 

Blunderboy

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I've loved all the games based on the Forgotten Realms. This news has surprised me but in a very good way.
 

Nooners

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Interesting...by "Online", is this like an MMO or something? I admit I'm a bit confused...
 

GrayJester

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Nooners said:
Interesting...by "Online", is this like an MMO or something? I admit I'm a bit confused...
Indeed it is.


Sooo.. I guess NWN2 was the last d&d crpg in my life. Pity.
 

RikuoAmero

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Jan 27, 2010
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GothmogII said:
While it's great to create content for your favorite games, I'm a little worried on how they're going to handle the legal side of things.

I can already see an nth page long disclaimer stating that any and all content you create will be the property of Cryptic and/or its partners. If this is the case, something to keep in mind is that you as a player will be creating content, for an MMO that is not free (right?), and you will most likely not only not be getting paid for your efforts but in all likelihood the content you create will not legally be yours by virtue of the fact that you agreed to a disclaimer.

If you're doing it out of sheer enjoyment, more power to you.

I wonder if perhaps Cryptic are considering some kind of system like Valve have where players can give donations to map makers and modders (such as with TF2) or like with Starcraft II's plans to have a map store that players can upload their own content to.
Indeed, more thought needs to go into this. More than likely, this will be pay by the month, but what are you paying for when you log on and only go into levels you've designed yourself? Perhaps there would be some sort of system where the better and more popular levels earn you a discount or a free month or two of gameplay, with cash prizes for the very best. Otherwise, this will simply be them throwing up a game server, getting the gamers to do the work, and then charging the gamers to access their own levels!
 

Adam28

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I liked the first two, if this is anything similar then I'm interested.
 

night_chrono

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Steve Butts said:
The game follows the new 4th Edition timeline, so it will be consistent with the new rulebooks and the new Salvatore novels.
Pass. Good thing I have NWN on GOG, and NWN 2 on steam.