E3: Xcom

Susan Arendt

Nerd Queen
Jan 9, 2007
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E3: Xcom

Tactical combat, ruthless aliens and a ginormous disintegration ray.

When 2k first revealed its vision for a new Xcom, reaction from fans of the franchise was mixed. Some hated the new run-and-gun direction the gameplay was taking, while others really, really hated it and wished the entire development team would fall into a really deep well. This lack of enthusiasm was not lost on the team at 2k Marin, who now admit that their experience working on BioShock may have led them astray when it came to putting a new shine on the Xcom legacy.

The demo we saw is closer to the spirit of the original games, while still staying active enough to woo new players that might be turned off by traditional turn-based strategy. In case you're not up to speed on this new version of Xcom, it's an all new origin story set in 1962 America, a time of social and political turmoil. An alien force, which comes to be known as The Outsiders, invades; it falls to the men and women of Xcom to harvest alien technology to use in the fight against them.

You play as Special Agent William Carter, who must recruit a team of the top specialists to help further the goals of Xcom. These agents will become your stable of resources, lending their expertise in fields like demolition and ammunition. You can take two companions with you on each mission, tailoring your choices based on the goal you're trying to achieve.

You'll select your missions from Xcom's underground base, which serves as the hub for your game. The experience your companions earn during missions can be used toward upgrading their skills,or unlocking new ones. Missions can be selected in any order, and you can even send agents out on missions without you, so that they can earn experience while you're out in the field. It's a clever idea that seems like it would prevent your roster of available agents from getting so lopsided that you wind up with characters that you never bring with you.

The mission we saw was a field extraction. The brilliant Dr. Weir would make a valuable addition to the Xcom team by providing your research efforts with a huge boost, so recruiting him would make a lot of sense. Shortly after arriving in Weir's suburban home town, the agents encounter an Infiltrator, an alien that can look like anyone. The Outsiders are made up of a living technology that is also trying to terraform the planet, smothering anything it touches and converting it into something more suitable for the aliens.

You're armed, but trying to take on The Outsiders in classic FPS style will only get you killed. You'll have to rely on your companions to survive, which is where the game's tactical elements come in. Opening up the tactical menu pauses the action and displays a list of skills on either side of the screen, one for each of your agent companions. Each skill costs a certain number of Time Points, and you have ten points to spend every time you open up the tactical menu. It's meant to evoke the feel of turn-based combat without actually making you wait for your opponent to make a move.

In one part of the demo, the agents were pinned down by an alien turret. Carver first put a defensive shield over the other agents, then had them create a distraction to draw the turret's fire. The shield soaked up the damage while Carver snuck around and took out the aliens manning the turret.

Capturing alien technology is another valuable skill, but one that also comes with a choice. Once you've acquired a bit of alien tech, you can either take it back to Xcom HQ to have it analyzed, furthering your research and long term goals, or you can use it immediately for short term.

I didn't play the original Xcom games, so feel free to take my opinion with a grain of salt, but I really enjoyed the retro sci fi feel of this new Xcom. We even got to see a big fat disintegration ray gun, which was a lot of fun. The Outsiders are a good villain, clearly so intelligent and more advanced that they see us like little more than bugs, and their blocky appearance is creepy in a Saturday morning serial kind of way. The tactical gameplay is an interesting way to shake up what could've been (and almost was) just another first person shooter, and having a stable of agents should provide plenty of opportunities to mix and match skill sets.

I don't know if the changes 2k has made will be enough of a compromise for old school fans of the series, but it looks like this new Xcom is at least trying to find a happy middle ground.

Xcom will be release for PC, PS3, and Xbox 360 on March 6.

See all our coverage directly from the show floor. [http://www.escapistmagazine.com/articles/view/conferences/e3_2011 ]

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Wuggy

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Jan 14, 2010
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I initially wasn't interested in this game, brushing it off as another fps with a somewhat interesting concept. Now however I'm really interested, what with the Mass Effect-y tactical aspects and Ass Creed Bro'hood-y agent roster.

Then again, I never played the original games.
 

Lord Of Cyberia

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Jan 4, 2009
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Meh. I played the original games. And this doesn't seem ANYTHING like them. At least its' better than BIOSHOCK: ALIEN EDITION, but still. Now it's just MASS EFFECT: SIXTIES EDITION....

Actually, that would be pretty awesome. Just Mass Effect, but everyone wears bell bottoms and is outrageously high.

But yeah. I hope they at least keep the research aspects. Or the modification aspects. Or the "Game the approval system so you can safely ignore Terror Mission" aspect.

I guess what I really wanted was X-Com: Apocalypse II. Fat chance of that but still. I'll give 2K Marin a chance, and if it's a good game, I'll play it.
 

Halceon

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Jan 31, 2009
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Ok... I've converted. From the deep-well people to the simple hatred people. I mean, I don't expect myself to ever ignore how this game has pretty much nothing to do with x-com, but at least it might be a decent shooter.
 

ethanizaak

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Mar 14, 2011
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Given such a steep departure from the original (and even the later real-time stuff), why even bother using the Xcom name? It seems like it'll only serve to alienate the old Xcom purist fans and new, potential customers could probably care less about the Xcom name.

My guess is that, given the expensive nature of game design and development, it's easier to secure funding for an established intellectual property regardless of the current game's faithfulness to the original. I don't hate the new Xcom, I just think, outside of that possible reason, it's pointless and would be more interesting to create a new IP.
 

CD-R

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Mar 1, 2009
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When 2k first revealed its vision for a new Xcom, reaction from fans of the franchise was mixed. Some hated the new run-and-gun direction the game play was taking, while others really, really hated it and wished the entire development team would fall into a really deep well.
Best description of the new X Com ever.

But im all seriousness I've already made several posts on the subject so I won't bother repeating them all here.

http://www.escapistmagazine.com/forums/read/6.288934-Trailers-XCOM-E3-2011#11443254

I really do question this decision to stick the X Com name on to this project. I get the feeling it was a case of 2k games going

"Ok we paid all this money for the rights to X Com why aren't we using it yet? You know what screw it. You. 2K Marin your fps with the 1960's scifi b movie theme is now called X Com."

I do recommend checking out the original X Coms. Keep in mind they are rally hard if you don't know what you're doing. Except for Terror from the Deep which is insanely hard even if you do know what you're doing as evidenced here.

http://www.youtube.com/user/Kikoskia#g/c/6DEA5094E8C75A82
 

Lord Of Cyberia

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Jan 4, 2009
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Yeah, I'm pretty alienated. It doesn't help that it ignores literally everything in the series' established Canon, and looks more like the dreaded Enforcer than anything else. Sadface.
 

kingmob

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Jan 20, 2010
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ethanizaak said:
Given such a steep departure from the original (and even the later real-time stuff), why even bother using the Xcom name? It seems like it'll only serve to alienate the old Xcom purist fans and new, potential customers could probably care less about the Xcom name.

My guess is that, given the expensive nature of game design and development, it's easier to secure funding for an established intellectual property regardless of the current game's faithfulness to the original. I don't hate the new Xcom, I just think, outside of that possible reason, it's pointless and would be more interesting to create a new IP.
The 'hate' is primarily because, at least for me, it is a case of untapped potential. A reminder that apparently we will 'never' get such a game and we should settle for bland shooter X (and I say that as a shooter fan).

Somehow this makes it feel like an insult, it is hard to explain. Me and many others still play xcom from time to time, that's saying something!

more ontopic: I'm still in the well after reading this, sorry. Short from a complete change of direction this game will never spark my interest anymore.
 

Chadling

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Oct 8, 2008
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I realize that you play a lot of games and probably don't have much time for a recommendation for your readers, but to really understand why virtually everyone is raging about "X-Com: In Name Only" you really need to put in at least a few hours of UFO Defense. It's cheap on Steam. Buy it. Play it. Love it. Chew out your nails and start hurling small objects when psychic aliens and Chryssalids start showing up.
 

Panayjon

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Aug 12, 2008
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This actually sounds pretty fun.

Though, it just isn't X-Com if I can't still miss while standing DIRECTLY BEHIND the enemy. Ah good times. I hope they find a way to make it so your squad still feels vulnerable and mortal but maybe make them not suck so hard.
 

NickCaligo42

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Oct 7, 2007
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ethanizaak said:
Given such a steep departure from the original (and even the later real-time stuff), why even bother using the Xcom name? It seems like it'll only serve to alienate the old Xcom purist fans and new, potential customers could probably care less about the Xcom name.

My guess is that, given the expensive nature of game design and development, it's easier to secure funding for an established intellectual property regardless of the current game's faithfulness to the original. I don't hate the new Xcom, I just think, outside of that possible reason, it's pointless and would be more interesting to create a new IP.
That's what I've been saying this whole time. So much negative press has been released around this game already. New fans might not care about X-COM, but they certainly do hear the stink over the new one, and they make fickle judgments based on that stink.

Now I at least feel like it's somewhat appropriate, but I gotta say, only two squadmates seems light. This seems like the kind of game that should scale up to at least four to six by late game if it's going to present a reasonable challenge.
 

GrizzlerBorno

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Sep 2, 2010
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One thing I'm worried about? The original XComs had TONS and TONS of "missions" throughout a single game, and it always used Procedurally generated levels, so that you would never have to fight in the same area twice.

I'm interested if they plan to field any of that technology again, or if "missions" will be in pre-made static environments. I wouldn't be surprised. Exceptions like Minecraft and Civilization aside, Procedural technology is all but dead today. But it also means the number of missions is restricted entirely by the budget.....
 

Hungry Donner

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Mar 19, 2009
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This might be a great game, and I certainly don't have a problem with someone using the XCom setting to make a game that differs from the originals. However what I really want is a turn based tactical game like the originals, with the base-building and technology aspects (and maybe some international diplomacy added on).
 

Hungry Donner

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Mar 19, 2009
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This might be a great game, and I certainly don't have a problem with someone using the XCom setting to make a game that differs from the originals. However what I really want is a turn based tactical game like the originals, with the base-building and technology aspects (and maybe some international diplomacy added on).
 
Feb 13, 2008
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Use the name in marketing? Use the canon in building. All of the hate towards this comes from the mis-use of the name.

Reboots make gamers rage, proven time and time again.