Mystery Case Files: The Malgrave Incident Review
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They sell fairly well, so there must be some.EternalFacepalm said:There's such a thing as "hidden object"-fans? I've never met one D:
Anyway, it seems troubling enough to use the Wiimote for that alone, considering how hard it can be to aim at it sometimes (at the very least for me, anyway).
There's a fair number of HOG fans on The Escapist staff, actually. And hidden object games are huge in casual gaming. You know how it seems like every other hardcore game is a shooter? Every other casual game is a HOG.EternalFacepalm said:There's such a thing as "hidden object"-fans? I've never met one D:
Anyway, it seems troubling enough to use the Wiimote for that alone, considering how hard it can be to aim at it sometimes (at the very least for me, anyway).
I agree. There are a number of HOGs that are just straight-up searchfests, but I don't enjoy those nearly as much as those with narratives. The Mystery Case Files series has some of the best HOGs out there - I just finished The 13th Skull recently, brilliant game.justnotcricket said:I think hidden object games are a genre (?) where being inventive and engaging is actually quite hard to do. It depends how willing the creators are to build the right architecture around it - I mean, (to make a tangential comparison) if it weren't for the story, the angaging characters and the aesthetic, Professor Layton would basically just be a collection of mensa puzzles, suitable only for those who really like mensa puzles.
I personally like to play hidden object games on flights. But even then, only if they have a nice story with them.
Agreed, but cramming in the visuals is a bit tricky. You're left with the choice of making the HOG sequences super itty bitty, or scrolling. Neither solution is ideal.HydraMoon said:I wonder if the MCF crew will ever release another game as huge as Ravenhurst or Return to Ravenhurst. Those two are HOGs that I routinely send people to learn about atmosphere so thick you could lose your momma in it.
I'm surprised that they missed the twitchy controls during QC with the Malgrave Incident. They're usually spot on with their quality so I wonder what sort of pressure they were under to get this one out the door.
I really, really wish they would release more of their games for the DS. The stylus interface was perfect.
Oddly enough the zoom box on MCF Prime Suspects on the DS didn't bother me as much as the inability to click multiple items. It's only, at most, half a second of waiting time but add that up over the entirety of the game and I was ready to rip out my hair by the end of it.Susan Arendt said:Agreed, but cramming in the visuals is a bit tricky. You're left with the choice of making the HOG sequences super itty bitty, or scrolling. Neither solution is ideal.