I hear in the rerelease of FF7 you'll be able to skip that scene due to its traumatic nature. Or you can choose to play through it, just without Cloud shooting off his mouth.Erja_Perttu said:
Hallelujah! Screw a remake, there's all the improvement you need, right there.Brendan Main said:I hear in the rerelease of FF7 you'll be able to skip that scene due to its traumatic nature. Or you can choose to play through it, just without Cloud shooting off his mouth.Erja_Perttu said:
They're calling it "No Gushin''
I see this is pretty much what I said...RebellionXXI said:I remember when I first started playing FFVII, at first I thought Midgar was all there was. I thought my party would spend the entire game inside the city.
(Edit: Though I did start getting a little suspicious when I was 10+ hours into the game and hadn't seen a single weapon upgrade for Cloud.)
When I first stepped out of the city, instead of being happy to escape that urban disaster, I found myself feeling a little anxious. I thought, "We're leaving behind that huge, vast city ALREADY?! Why? There's so much to do there! So much still to explore! And we're running away from the Shinra Corporation! We still have seven more mako reactors to blow up!"
Little did I know that I would soon have to explore an entire world, upon which Midgar was little more than a mouldering concrete zit. Still, throughout most of the rest of the game I found myself looking forward to the day in which I would return to that dark city and finish what I started.
Ditto on that. I was honestly quite surprised when I discovered there was a rest of the world. I'd played other FF's, and I was sure that if there was one, I would've gotten there already. I'd given up hope...RebellionXXI said:I remember when I first started playing FFVII, at first I thought Midgar was all there was. I thought my party would spend the entire game inside the city.
Yeah, I actually agree. To everyone I talk to about this game I say that I'd rather the entire game had taken place inside Midgar. This article rather neatly highlights the depth and atmosphere of the game's opening act; so much more powerful compared with the rest of the game, in my eyes.RAKtheUndead said:Amusingly, I feel exactly the opposite to the article author; Midgar is my favourite part of Final Fantasy VII. I like the oppressive atmosphere, the dystopian theme, and in fact, I've been trying to find another game with that sort of theme ever since. In terms of actual gameplay, the linearity is bothersome and the battle system tedious, but I much prefer the atmosphere inside Midgar, with that very apathy and slowness that you criticise, to the chase for Sephiroth that takes place during the rest of the game.
You could always wear that Cait Sith costume you had at the last Cosplay conventionBrendan Main said:But... if I burnt my "Square Forever" t-shirt, what would I wear when my thirty black turtlenecks are in the wash? Up in Canada, if we don't dress in layers, it gets chilly.
Brendan Main said:Get the Hell Out Of Dodge
Final Fantasy VII is a game that people keep playing years after its release. But while it's earned a place among the most beloved games of all time, its starting area is a bit of a slog. Brendan Main explains why, even while he looks forward to replaying FFVII, he dreads going back to Midgar.
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The memories! They burn! ...of course I've only just gotten into BG 2, but still, by god...I hate that dungeon....going through it feels like my bones make a small dagger and stab me from the inside...that place is just too damn creepy (or not, but points for the rather obvious reference)Snork Maiden said:I like the midgar bit (especially Wall Mart onwards). Nowhere near as bad as Baldurs gate II's first dungeon, which is dire.