Halo: Reach Could Use Natal
Bungie's upcoming Halo game might be one of the highest-profile "core" gamer franchises to make use of Microsoft's Natal technology, according to Bungie.
Microsoft's everything-sensing camera technology for the 360 has been demonstrated to be capable at everything from silly art applications to Burnout Paradise, but to really sell the so-called "core gamer" on the device, Microsoft's going to need something of a killer app. And these days apps don't come much more killer than Bungie's Halo franchise.
While this year's Halo 3: ODST obviously won't support Natal in any way, the same may not be true for Halo: Reach, the upcoming prequel Seattle Times [http://xbox360.ign.com/articles/990/990787p1.html]. By "it" he means Natal, by the way.
Microsoft has already declared [http://www.escapistmagazine.com/news/view/92270-Natal-Will-Have-Real-Hardcore-Games] that Natal will not only have "arcadey games, but real, hardcore, triple-A titles." Reach would certainly fit that billing, but how might it work? The Natal team has probably already thought about it. "Think about a first-person shooter where I'm using the controller but I'm doing tracking by just moving around and looking around corners," Natal project director Alex Kipman said earlier this month describing a potential "core gamer" title using Natal.
Kipman even dropped the Halo name when he made those remarks, describing a hypothetical Halo-Natal experience with someone throwing grenades or driving a Warthog using Natal. Which, along with the new Bungie remarks, would suggest to the speculative mind that the Natal team and Bungie have been in cahoots this entire time. I wouldn't be surprised.
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Bungie's upcoming Halo game might be one of the highest-profile "core" gamer franchises to make use of Microsoft's Natal technology, according to Bungie.
Microsoft's everything-sensing camera technology for the 360 has been demonstrated to be capable at everything from silly art applications to Burnout Paradise, but to really sell the so-called "core gamer" on the device, Microsoft's going to need something of a killer app. And these days apps don't come much more killer than Bungie's Halo franchise.
While this year's Halo 3: ODST obviously won't support Natal in any way, the same may not be true for Halo: Reach, the upcoming prequel Seattle Times [http://xbox360.ign.com/articles/990/990787p1.html]. By "it" he means Natal, by the way.
Microsoft has already declared [http://www.escapistmagazine.com/news/view/92270-Natal-Will-Have-Real-Hardcore-Games] that Natal will not only have "arcadey games, but real, hardcore, triple-A titles." Reach would certainly fit that billing, but how might it work? The Natal team has probably already thought about it. "Think about a first-person shooter where I'm using the controller but I'm doing tracking by just moving around and looking around corners," Natal project director Alex Kipman said earlier this month describing a potential "core gamer" title using Natal.
Kipman even dropped the Halo name when he made those remarks, describing a hypothetical Halo-Natal experience with someone throwing grenades or driving a Warthog using Natal. Which, along with the new Bungie remarks, would suggest to the speculative mind that the Natal team and Bungie have been in cahoots this entire time. I wouldn't be surprised.
Permalink