>Vote In The 17th Annual Interactive Fiction Competition

The Wooster

King Snap
Jul 15, 2008
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Vote In The 17th Annual Interactive Fiction Competition


It is pitch black, you are likely to download the entries in the 2011 Interactive Fiction Competition and vote for your favorite.

Established back in 1995 by text adventure creator and fan Kevin Wilson, the Interactive Fiction Competition [http://ifcomp.org/] showcases the best, and some might say, only, examples of short-form interactive fiction on the net. The rules are very simple, the entries must be text based, and they must be winnable in under two-hours-flat. Anybody may download the games and vote for their favorite, with the winner receiving a variety of donated goodies, ranging from cold hard cash and gift certificates to slightly more esoteric spoils, such as a one-year subscription to Juiced.GS [http://juiced.gs/], the only remaining print magazine for the ancient Apple ][ computer, and "Five hours of copy editing." You can even donate prizes yourself.

For those of you who've never forced a fish into your ear canal or seen the inside of a Grue's small intestine (and are therefore scratching your heads over the references I just made), the competition provides a simple explanation of what Interactive Fiction actually is:

"In interactive fiction you play the main character. You type commands which determine the actions of the character and the flow of the story.

Each piece of interactive fiction presents locations, items, characters and events. You move about, exploring and learning. As you do so, you will encounter puzzles which impede your progress. Part of the fun of interactive fiction is solving these puzzles. Some puzzles will require you to use items in unusual ways; some will require you to get other characters to do things for you."
Most of the games can be played online [http://ifcomp.org/comp11/games.php], while some require a separate download. If you've ever complained about a lack of quality narrative in games, or if you've ever claimed that you "don't care about graphics" then it's time to put up or shut up. Get voting. [http://ifcomp.org/profile/login.php]



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Arcanist

New member
Feb 24, 2010
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You see an election before you. What do you do?

What with, your bare hands?

Congratulations, you just won an election with your bare hands! (Amazing, isn't it?)
 

l3o2828

New member
Mar 24, 2011
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Arcanist said:
You see an election before you. What do you do?

What with, your bare hands?

Congratulations, you just won an election with your bare hands! (Amazing, isn't it?)
I love you. xD

OT: Interesting! i will definetly vote ASAP!
 

IndianaJonny

Mysteron Display Team
Jan 6, 2011
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Grey Carter said:
.. The rules are very simple, the entries must be text based, and they must be winnable in under two-hours-flat....

For those of you who've never forced a fish into your ear canal or seen the inside of a Grue's small intestine (and are therefore scratching your heads over the references I just made), the competition provides a simple explanation of what Interactive Fiction actually is:

"In interactive fiction you play the main character. You type commands which determine the actions of the character and the flow of the story.

Each piece of interactive fiction presents locations, items, characters and events. You move about, exploring and learning. As you do so, you will encounter puzzles which impede your progress. Part of the fun of interactive fiction is solving these puzzles. Some puzzles will require you to use items in unusual ways; some will require you to get other characters to do things for you."
'Winnable'; that's an interesting definition of 'interactive fiction' that does the genre a disservice by being too narrow. He's describing 'text adventure', as opposed to, say, digital fiction [//www.dreamingmethods.com/], which I guess is just a reflection of his background. I appreciate the term can be as ambigous as 'science-fiction', but he's underselling 'interactive fiction' in his definition.
 

Quintin Stone

New member
Aug 11, 2006
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Actually, there is no such rule that games must be winnable in two hours.

The rule is: judges have to rate a game after playing it for no more than two hours. Ideally, they will have finished the game in those two hours, though it's not a requirement that they do so. If they want to continue playing, they can, but they cannot change their original score.

Full judging rules can be found here: http://ifcomp.org/comp11/judge.html
 

muzamil

New member
Oct 5, 2011
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Interesting article! Very well done! It's good to see interactive fiction (also known as text adventure games) get more of the attention it deserves.
In the same vein, there's a modern day interactive fiction publisher releasing new works of commercial interactive fiction that I think people
should know about. This interactive fiction publisher is Malinche Entertainment. Their website is http://www.malinche.net and they've got a
lot to offer anyone interested in interactive fiction/text adventure games.