New game journalism, but not New Game Journalism
Yesterday, Chris Buffa of GameDaily sounded off in an editorial titled "Why Videogame Journalism Sucks [http://www.gamedaily.com/features/?id=1060]." I can't help but agree with the sentiment, but Buffa, despite a thousand words of evangelizing, doesn't quite get it.
Buffa contends that game journalism suffers from amateurish writing; a lack of testicular fortitude in all but the staunchest of journalists; writers with a lack of talented, identifiable voices; and an over-reliance on PR representatives to provide material worth reporting. All true. Take a snapshot of the industry, and you'll see people all over forgetting to put the punctuation inside the quotation marks, cuddling up to their favorite developers and taking press releases as Gospel. You don't need a journalism degree (something Buffa repeatedly harps on) to understand these problems; you just need eyes.
The thing is, while Buffa's right on all counts, his substantiation is terribly flawed.
Yesterday, Chris Buffa of GameDaily sounded off in an editorial titled "Why Videogame Journalism Sucks [http://www.gamedaily.com/features/?id=1060]." I can't help but agree with the sentiment, but Buffa, despite a thousand words of evangelizing, doesn't quite get it.
Buffa contends that game journalism suffers from amateurish writing; a lack of testicular fortitude in all but the staunchest of journalists; writers with a lack of talented, identifiable voices; and an over-reliance on PR representatives to provide material worth reporting. All true. Take a snapshot of the industry, and you'll see people all over forgetting to put the punctuation inside the quotation marks, cuddling up to their favorite developers and taking press releases as Gospel. You don't need a journalism degree (something Buffa repeatedly harps on) to understand these problems; you just need eyes.
The thing is, while Buffa's right on all counts, his substantiation is terribly flawed.