I don't believe so, I would think that it would resolve on the caster's field, and then you target something within a range of two.Draconalis said:The spell is resolving on Ga1's field... right? Or is it resolving on Gb1's field. ]
The funniest thing I've found with equipment is using a Worldslayer with a Phylactery Lich and something along the lines of a Whispersilk Cloak. Instant lockout.Souplex said:My main resource is equipment. I have plenty of cards that mitigate their costs, so mana isn't an issue, I have cards that let me draw, so that's not an issue, and I just need one replaceable creature to turn into an unstoppable killing machine.
Heh, Emperor is a fun format(though weve been calling the Generals Towers).Draconalis said:snip
Its option 1fangclaw said:how do you interpret the "next" end step in the first effect?
i've come up with 3 possibilities:
1. the end step immediately after the effect is used
2. the opponents end step
3. the end step after your opponents
The first one. When it says next, it means the one that happens within the shortest amount of time since you activated the ability. Although, if you somehow reversed the order of play with a card such as Topsy Turvy [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=topsy%20turvy], it would be your opponent's end step, since that would be the next one to pass.fangclaw said:off-topic (sorry)
for Venser, the Sojourner
how do you interpret the "next" end step in the first effect?
i've come up with 3 possibilities:
1. the end step immediately after the effect is used
2. the opponents end step
3. the end step after your opponents
It can be an expensive hobby, I would only recommend it if you have people to play with. I'm lucky, my dad's been collecting since '94, so I don't have to worry about getting most older cards. It's mostly things from the previous few years that I don't have.Nouw said:The Escapist has it's own Magic column? Perhaps this could convince me into starting...
Of course, mana leak is outright dreadful when playing in older formats where the original Counterspell or Force of will are available, but in the current standard, Mana Leak is the only 2-CMC universal counterspell. Other "counterspells" are either 3-CMC (Cancel, or the strictly better Dissipate), or have restrictions (Negate, Psychic barrier, Corrupted Resolve, Flashfreeze; or if you're going to a CMC of 1 but even more restricted, you have Steel Sabotage, Mental Misstep and Turn Aside).SL33TBL1ND said:A couple things. Mana Leak is in no way an efficient counter. An efficient counter would be something like Force of Will, or an actual Counterspell. When you're talking in the realm of counterspells, their CMC is more important than their true cost. So Mana Leak and Counterspell both have a CMC of 2 and Mana Leak provides an escape clause. I'll take the Counterspell any day. Or, if you must have a counter with a cost of 1U, use Arcane Denial, especially if you're playing Combo.
Well, I know yeah. But come on! Counterspell should've never been rotated out. I have no idea why it's not in every core set. If core's purpose is to introduce people to the game, then why wouldn't you have a card where it's name is it's effect. Easy to learn and remember. On the note of Mental Misstep, that's actually one of the few recent good ones. There's a reason it's banned in Legacy.A. Smith said:Of course, mana leak is outright dreadful when playing in older formats where the original Counterspell or Force of will are available, but in the current standard, Mana Leak is the only 2-CMC universal counterspell. Other "counterspells" are either 3-CMC (Cancel, or the strictly better Dissipate), or have restrictions (Negate, Psychic barrier, Corrupted Resolve, Flashfreeze; or if you're going to a CMC of 1 but even more restricted, you have Steel Sabotage, Mental Misstep and Turn Aside).SL33TBL1ND said:A couple things. Mana Leak is in no way an efficient counter. An efficient counter would be something like Force of Will, or an actual Counterspell. When you're talking in the realm of counterspells, their CMC is more important than their true cost. So Mana Leak and Counterspell both have a CMC of 2 and Mana Leak provides an escape clause. I'll take the Counterspell any day. Or, if you must have a counter with a cost of 1U, use Arcane Denial, especially if you're playing Combo.
It's run as a 4-of in basically every deck that has access to blue mana.
Besides, 3 mana is often plenty for it to be a hard counter.
Druidic Satchel is damn amazing. My dad made a saproling deck with one of those in it. Sure, it didn't need it, but if it was out, Christ!I'm currently playing this deck [http://tappedout.net/mtg-decks/first-try-at-ur-delver/]; the idea is that you drop a threat (delver, Chandra's Pheonix) and the protect it until you win, using burn on your opponent to finish him off. Ponder is a 4-of because it's damn awesome (it sets up Delver for a flip, and it can speed up your game a lot if you avoid, say, 3 lands in a row), and I'm trying to fit in more desperate ravings because it generally lets you get rid of a bad card in exchange for two new ones - better ones, if you know what you're doing.
Druidic satchel is kind of card advantage here; it's main use is putting lands directly in play, because then you don't draw them and actually get something useful from your draw. The saproling (to chump-block that titan) and 2 life are nice, but mostly side-effects to the land-dodging.