I remember this game. I enjoyed my time with it, although I wouldn't throw down the same type of accolades as this writer did. The game definitely had a number of cool, original ideas, such as plotting the path of a bullet to pinpoint an assassin (with a program ironically called the 'Kennedy Assassination Tool' if I recall correctly) and having to figure out the precise amount of torture to force on a subject to get them to talk without killing them or having them laugh at your efforts. Still, it was a FMV heavy game without a great deal of intervention from the player, except for a few conversation options, and the mini-games were a bit few and far-between, and most of the gameplay came down to trial and error, like trying to doctor a photo to trick a suspect in custody and having to get all the sizes and locations of things EXACTLY correct, to where pixel size shaving is the difference between success and failure.
I'm still waiting on the Spycraft sequel. At the end the game proclaimed that the character would be returning in Spycraft 2. I wouldn't mind playing through the first one again, but I'm not holding my breath on that possibility.