People don't talk about Pac-Man because Pac-Man Fever was cured in the nineties. Now Angry Bird Flu, that is something similar and relevant.Mcoffey said:I dont think referencing games like Pac Man really work in this argument, because that got popular before games could even have a story. You don't really hear people talking about Pac Man as if it's still relevant.
Also, story based game with a mega-high notoriety? Final Fantasy VII. The entire series really. Yes the gameplay is good (usually), but we all know it's not the reason most people are there, and it's not what people talk about when all is said and done.
You see, my problem with at least half those games is that they weren't made to be good. They were made to be addictive, as were most arcade games that were made. Bejeweled, Tetris, and many other games were made for the sole purpose of getting people to play them more and more. In the arcade days, this means that they would put more and more quarters in to play more. Now, it allows games to be re-released with slightly better graphics and less additions then a new Call Of Duty game. Why? Because people will still buy it up because they're addicted to the game.Negatempest said:For game-play over story is easy. Angry Birds, Minecraft, Bejeweled, Tetris and I could go on and on.
Mcoffey said:That's a good point about Angry Birds, but I think it's success has less to do with it's gameplay and more to do with marketability. I'd played Angry Birds on Newgrounds years before someone slapped cartoon birds and pigs on it and put it in the app store.Melondrupe said:People don't talk about Pac-Man because Pac-Man Fever was cured in the nineties. Now Angry Bird Flu, that is something similar and relevant.Mcoffey said:I dont think referencing games like Pac Man really work in this argument, because that got popular before games could even have a story. You don't really hear people talking about Pac Man as if it's still relevant.
Also, story based game with a mega-high notoriety? Final Fantasy VII. The entire series really. Yes the gameplay is good (usually), but we all know it's not the reason most people are there, and it's not what people talk about when all is said and done.
Story gets more discussion simply because it's more open to interpretation and is more easily explained. In most games, gameplay is self-evident and only leaves itself to such topics as: one's preference for the gameplay, where could the gameplay develop to next and how the gameplay could be fixed. With gameplay, one requires more intimate knowledge of its mechanics to be able to truly discuss it. (By intimate, I mean one must have actually played or studied the game at debate)
Perhaps at this stage game development should be less about advancing mechanics that already seem to be peaking, and more about how to integrate story more naturally into the experience. I think that's one of the main reasons Half-Life 2 is still heads-and-shoulders above most shooters that have come after it.
They didn't go out of buisness because people wanted more story in their games, they went out of buisness because it got cheaper to own consoles.Sandytimeman said:On that final point, the arcades argument is invalid because 99% of arcades are out of business. They were successful back when my Dad was a kid and just having moving lights was an achievement, now I'd say 87% of the time I play a game it is because of story.
(ie, ME1 & 2 / Arkham Asylum / etc)
Actually I can. Double Dragon 2 had a "meh" at best story that was skipped over for the gameplay. I remember the different methods I used to destroy each boss and how fun it was. For Super Mario Bros. I remember..well more of feeling the joy of beating world 8 levels. What of Sonic 2 where you remember your 1st time turning Super Sonic? What of Street Fighter 2 in arcade remembering how you defeated your 1st human opponent?Kapol said:You see, my problem with at least half those games is that they weren't made to be good. They were made to be addictive, as were most arcade games that were made. Bejeweled, Tetris, and many other games were made for the sole purpose of getting people to play them more and more. In the arcade days, this means that they would put more and more quarters in to play more. Now, it allows games to be re-released with slightly better graphics and less additions then a new Call Of Duty game. Why? Because people will still buy it up because they're addicted to the game.Negatempest said:For game-play over story is easy. Angry Birds, Minecraft, Bejeweled, Tetris and I could go on and on.
The way I decide what's better is what sticks with you. Do you really remember many, if any, specific moments in those older games or the newer addictive-based games? I know I don't. But a good story will stick with me well after I finished the game. For games like Bejeweled and Tetris, all I really end up remembering is that I spent 10 hours playing it and got nothing from playing it.
My point wasn't about games like those four though. In your first quoted example, you said four games. The type I was bringing up were those that you mentioned like Bejeweled and Tetris which are composed solely of gameplay meant to be addictive. Sonic, Mario, and 'NES' era games didn't use the addictive gameplay ideal as much as the more arcade-type games such as Tetris and Bejeweled.Negatempest said:Actually I can. Double Dragon 2 had a "meh" at best story that was skipped over for the gameplay. I remember the different methods I used to destroy each boss and how fun it was. For Super Mario Bros. I remember..well more of feeling the joy of beating world 8 levels. What of Sonic 2 where you remember your 1st time turning Super Sonic? What of Street Fighter 2 in arcade remembering how you defeated your 1st human opponent?Kapol said:You see, my problem with at least half those games is that they weren't made to be good. They were made to be addictive, as were most arcade games that were made. Bejeweled, Tetris, and many other games were made for the sole purpose of getting people to play them more and more. In the arcade days, this means that they would put more and more quarters in to play more. Now, it allows games to be re-released with slightly better graphics and less additions then a new Call Of Duty game. Why? Because people will still buy it up because they're addicted to the game.Negatempest said:For game-play over story is easy. Angry Birds, Minecraft, Bejeweled, Tetris and I could go on and on.
The way I decide what's better is what sticks with you. Do you really remember many, if any, specific moments in those older games or the newer addictive-based games? I know I don't. But a good story will stick with me well after I finished the game. For games like Bejeweled and Tetris, all I really end up remembering is that I spent 10 hours playing it and got nothing from playing it.
I'm not saying that Story is less than Game-play, because it is not. I am saying that it's important is dependent on the genre.
My Bad. I should of used the examples of; Streets of Rage 2, Double Dragon 2, Street Fighter 2, Super Mario Bros. games, Mega Man etc. of examples for games where game play is more important than story. Boy did these games have non-scripted moments for each gamer.Kapol said:My point wasn't about games like those four though. In your first quoted example, you said four games. The type I was bringing up were those that you mentioned like Bejeweled and Tetris which are composed solely of gameplay meant to be addictive. Sonic, Mario, and 'NES' era games didn't use the addictive gameplay ideal as much as the more arcade-type games such as Tetris and Bejeweled.Negatempest said:Actually I can. Double Dragon 2 had a "meh" at best story that was skipped over for the gameplay. I remember the different methods I used to destroy each boss and how fun it was. For Super Mario Bros. I remember..well more of feeling the joy of beating world 8 levels. What of Sonic 2 where you remember your 1st time turning Super Sonic? What of Street Fighter 2 in arcade remembering how you defeated your 1st human opponent?Kapol said:You see, my problem with at least half those games is that they weren't made to be good. They were made to be addictive, as were most arcade games that were made. Bejeweled, Tetris, and many other games were made for the sole purpose of getting people to play them more and more. In the arcade days, this means that they would put more and more quarters in to play more. Now, it allows games to be re-released with slightly better graphics and less additions then a new Call Of Duty game. Why? Because people will still buy it up because they're addicted to the game.Negatempest said:For game-play over story is easy. Angry Birds, Minecraft, Bejeweled, Tetris and I could go on and on.
The way I decide what's better is what sticks with you. Do you really remember many, if any, specific moments in those older games or the newer addictive-based games? I know I don't. But a good story will stick with me well after I finished the game. For games like Bejeweled and Tetris, all I really end up remembering is that I spent 10 hours playing it and got nothing from playing it.
I'm not saying that Story is less than Game-play, because it is not. I am saying that it's important is dependent on the genre.
I'm not really sure 'arcade-type' is the best way for me to describe them, as that does make it seem like I'm talking about a wider genre then I intend to. But I can't really think of a better term for them off hand either.
Well, it's a bit of a reach, but you could say a few of those games (Mario and Mega Man being the ones that jump at me, though the rest could have it apply) actually tell you a bit of a story while you're playing. They do use the most basic of ideas as stories. Save princess, stop bad guy, win fighting contest, simple. But that's not a bad thing.Negatempest said:My Bad. I should of used the examples of; Streets of Rage 2, Double Dragon 2, Street Fighter 2, Super Mario Bros. games, Mega Man etc. of examples for games where game play is more important than story. Boy did these games have non-scripted moments for each gamer.
Well it was what I was trying to say earlier. Which part is "important" is dependent on genre. Action/Adventure games are a strong hybrid genre. Role-playing is more "story" focus than game-play. (Which is why we let the swinging and walking animation slide for games like Skyrim. Could you imagine such an animation in a action adventure or beat-em up?)Kapol said:Well, it's a bit of a reach, but you could say a few of those games (Mario and Mega Man being the ones that jump at me, though the rest could have it apply) actually tell you a bit of a story while you're playing. They do use the most basic of ideas as stories. Save princess, stop bad guy, win fighting contest, simple. But that's not a bad thing.
And Mario and Mega Man do kind of reenforce their world through their gameplay. Mario, for example, shows you that the Mushroom kingdom is named due to the fact that mushrooms do play a large part in that world. Giant mushrooms, mushrooms altering size, and a lot of other aspects come into play. Same for showing you what kind of creatures live there. Mega Man shows you that the world they live in is so entirely dependant on technology that, when controlled, the robots can be incredibly dangerous to society.
Mind you, that doesn't mean your point is wrong. Those are games that are dependant almost entirely on gameplay. But at the same time I wouldn't say there isn't any story to be had there. Even if it's only on a level of the details of the world they're set in, they're still there. In the characters, enemies, and areas.