Tim Schafer Raises $1.3 Million - Update Again

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
12,070
0
0
Tim Schafer Raises $1.3 Million - Update Again



The man behind Grim Fandango and Psychonauts put up a little Kickstarter project yesterday.

Update Again: As of the exact moment of this update, "Double Fine Adventure" has raised $1,299,836. That's a veritable crapload of cash. Schafer is taking all of this in stride with his signature sense of humor when he Tweeted last night [http://twitter.com/#!/TimOfLegend/status/167742806696271873], "$955k! Guys, I'll make you a deal. If we hit $980k I'll add RTS elements to the game! And if we hit $1M, I'll take them back out!" Any time a developer can take the piss out of his own work - Brutal Legend - gets a thumbs up from me. I'm curious to see how high the fundraising total will go.

Update: According to Kickstarter, "Double Fine Adventure" is the fastest-funded project in the history of the crowd-sourcing website and with a current total of $726,449 raised, it will undoubtedly reach the echelons of the highest donation total soon. "I can confirm that there's not been a project that has raised as much as this one in such a short timeframe," a Kickstarter spokesperson told Joystiq [http://www.joystiq.com/2012/02/09/double-fine-breaks-kickstarter-funding-record/]. The current total of 17,959 backers is a Kickstarter record, however. Are you one of them?

Original: Tim Schafer has made some of the most loved adventure games in the last twenty years. From contributing to the Monkey Island series to being lead designer on Full Throttle and Day of the Tentacle, Schafer's time at LucasArts in the 90s would be enough to garner him high praise. Add all that to the list of quirky games the studio he founded, Double Fine, has made (Brutal Legend, Stacking, Costume Quest and Once Upon a Monster to name a few), and Schafer's resume starts to veer into legendary status. Even with all that credibility, the games Double Fine makes still must pass muster from publishers willing to bankroll production. Witness the story of trying to fund Psychonauts 2 [http://www.escapistmagazine.com/news/view/115713-Notch-Volunteers-to-Fund-Psychonauts-Sequel-UPDATED] and how it might take an angel investor named Notch to make that game possible. Schafer decided to take matters into his own hands, and give it to his loyal fans, by allowing them to fund his next adventure game project through Kickstarter. The "Double Fine Adventure" pledge started yesterday with a goal of $400,000, and in just one night raised more than $500,000 from nearly 13 thousand backers.

The project description is short on details, but Schafer wants to go back to his roots to make an old-school adventure game. "Over a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure," the project's Kickstarter page reads. We don't know the idea, concept or plot of the proposed game, but trust in the name of Tim Schafer was apparently enough to raise that much money.

Part of the pitch on the Kickstarter page is for us non-game designery folk to get a glimpse of the process behind the scenes of making this game. To that end, the guys who made the Minecraft documentary from 2 Player Productions (also a Kickstarted project [http://www.escapistmagazine.com/news/view/107917-Full-length-Minecraft-Documentary-Needs-a-Kickstart]) will be filming the making of this adventure game. The release of the documentary will only go to backers of the project, and Schafer promises a more truthful look at what goes in to making a game.

"There's an unprecedented opportunity to show the public what game development of this caliber looks like from the inside," the description reads. "Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike."

The best part about Kickstarter is the tiered rewards your donation gets you. Even if a backer only donates $15 to the Double Fine project, they are entitled to a copy of the game when it is released. In that way, the whole process feels like an extended pre-order instead of just a blind donation.

If you're interested in pre-pre-ordering, head over to the Kickstarter page and drop 15 bucks [http://www.kickstarter.com/projects/66710809/double-fine-adventure?ref=live]. Even though the goal has already been met, I'm sure Double Fine will make a much better game the more money they have. The pledge ends on March 13th, so you have some time to decide.

Donating more gets you more swag like posters, game soundtracks and more. The final tier available on Kickstarter - a $10,000 donation - will treat the donor to a tour of the studio in SF and lunch with Tim Schafer and his colleague on Monkey Island, Ron Gilbert, who is now employed at Double Fine [http://www.escapistmagazine.com/news/view/103798-Ron-Gilbert-Tim-Schafer-Re-Join-Forces] and will probably lend his talents to this new game.

Think that sounds good? You should see the rewards Double Fine couldn't add to the Kickstarter page and instead posted - probably for a laugh or two - on the Double Fine website [http://www.doublefine.com/news/comments/the_double_fine_adventure-adventure_is_here/]:

Pledge $15,000 or more:
Dinner with Tim Schafer and key members of the dev team.

Pledge $20,000 or more:
Dinner and BOWLING with Tim Schafer and key members of the dev team.

Pledge $30,000 or more:
Picture of Ron Gilbert smiling.

Pledge $35,000 or more:
Undoctored picture of Ron Gilbert smiling.

Pledge $50,000 or more:
Become an actual character in the game.

Pledge $150,000 or more:
Tim Schafer (that's me) will give last four remaining Triangle Boxed Day of the Tentacles, in original shrink-wrap." (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)

Got a spare 150 grand? You will get a piece of gaming history and the envy of thousands of gamers. And you'll be backing what will no doubt be a damn fine game.




Permalink
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
0
0
I'm pretty sure a picture of Ron Gilbert smiling would break the universe.

Excuse me while I go rob a bank.
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
1,935
0
0
I'll say this here as well. I wish the bowling prize didn't require 20k, cuz sounds like way to much awesome.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
7,840
0
0
DVS BSTrD said:
Would be tempted to go for the $50,000 prize if I had that kind of money, but I'd still need to know what the fuck the game was (point and click adventure game doesn't tell me much) before I gave them my money. Curse you rational investment instincts!
Also curse my lack of $50,000
maddawg IAJI said:
I'm pretty sure a picture of Ron Gilbert smiling would break the universe.

Excuse me while I go rob a bank.
http://upload.wikimedia.org/wikipedia/commons/2/2a/RonGilbert_2011_adjusted.jpg
No,no,no,no. That looks more like he is contemplating very deeply on how he should murder Schafer and still his title.
 
Feb 13, 2008
19,430
0
0
Just went in for my $25 bid, but there's some pretty awesome other projects on there.

https://www.zombiesrungame.com/ for a start.
 

Wolfram23

New member
Mar 23, 2004
4,095
0
0
Greg Tito said:
Got a spare 150 grand? You will get a piece of gaming history and the envy of thousands of gamers. And you'll be backing what will no doubt be a damn fine game.
Possibly even a Double Fine game!

OT: That is awesome. I wonder if investors will see kickbacks from any profits? Also, Day of the Tentacle was easily one of the most fun and creative adventure games I ever played.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
Already game some money. It will be nice to play something that doesn't involve shooting or stabbing something for a change.
 

Beryl77

New member
Mar 26, 2010
1,599
0
0
People are willing to give money for a game they know nothing about and development hasn't even really started yet.
And yet others call this industry a place full of piracy and distrust, everyone wants to steal. Bullshit. It's really only the paranoid publishers who give that image with their crappy DRMs.

Anyway, this is just great news. I love pretty much all of Tim Schafer's games and I doubt that this will be any different. I can't wait until we'll get to know more about this game.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
3,560
0
0
So... no Psychonauts 2 then? D:

Oh well, I'd rather have an adventure game in the vein of Grim Fandango than nothing at all, these guys are amazing :)
 
Sep 24, 2008
2,461
0
0
These are the stories that we should be talking about in Video Games. Forget Piracy for a second. Forget DRM. THIS is what gaming should be about. We, the fans and the gamers, will SUPPORT THINGS THAT GAVE US JOY. We will empty our pockets and support brilliant works.

You treat us with disdain, we'll do the same. we're Fans. How you treat us will affect your life as a company. Tim gave us joy. I can't stress that enough. People will give until it hurts to get it again.

Have you pay any attention, AAA Developers? This is a good way to get consumer loyalty, not punishing us gamers for things you think we're capable of, but obviously didn't do.

recaptcha: especially edicee

Especially, Developers. Especially.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
48,836
0
0
I certainly approve of the pace of donations for Tim! I don't have any money to spare but I will be very interested to hear where this goes.
 

Tiger Sora

New member
Aug 23, 2008
2,220
0
0
Wow, I'd totally fund this if I had the cash. 50 grand would be theirs so fast if I could have my own character in a game.
 

ritchards

Non-gamer in a gaming world
Nov 20, 2009
641
0
0
Huh, I backed this before it was cool (back when it merely had $120k after an hour or so...)
 

Ohlookit'sMatty

New member
Sep 11, 2008
951
0
0
I'm so proud of the Internet right now // The fun thing is if Tim said that they would also make Grim Fandango 2 if they raise enought money this thing will hit the millions

I'm sure the worst thing for the guys at Double Fine now is waiting the 33days for the kickstarter to end& watching Tim go insane as the amount donated keeps going up&up&UP!

-M
 

Elyxard

New member
Dec 12, 2010
137
0
0
It's hilarious watching all the headlines detailing the amount raised, when every ten minutes you have to add another ten thousand dollars to that number. Absolutely, beautifully insane

I put in 15 dollars just to support the fine people at Double Fine. I'm sure a lot of us want to stick it to the publishers as well with this.
 

Carnagath

New member
Apr 18, 2009
1,814
0
0
I owe Tim Schafer about half of my childhood's most pleasant memories and a big part of my imagination's growth over the years. This pleases me. The only thing I dislike is the "reality show" type of development with the documentaries and all that. I don't want to see how the magic happens, I wish they'd keep it a secret, but I won't be able to resist the temptation.

Also, I hope he realizes that people expect an actual adventure game out of this, not a 3-4 hour deal like most of Double Fine's recent games. The time schedule that he mentioned sounds insanely short for something like that, and it makes me worried. If he releases a bite-sized niche title (also available on iPhone!!! :D), people will EAT HIM ALIVE...