This made me fall out of my chair laughing after I came to the comments section from half way into that awful advert length.Tanis said:Nice ad.
Plan on having a video after it?
I have to disagree strongly. I have ALWAYS hated games that make you run away instead of fight all the time. Occasionally is ok, and only in situations where it would make sense i.e. running away from something that you couldn't possibly stand a chance against, not something you could beat, or the occasional moments of controlled helplessness.Woodsey said:Hopefully they'll go more down the route of actual horror than Dead Space-style horror; I dare say the first AW had too many guns as is. More focus on using light (and running away) than guns, please.
How the hell is it scarier if you're armed to the teeth? And, as I said, "More focus on using light (and running away)". Give some ammunition for a gun, but that's it.immortalfrieza said:I have to disagree strongly. I have ALWAYS hated games that make you run away instead of fight all the time. Occasionally is ok, and only in situations where it would make sense i.e. running away from something that you couldn't possibly stand a chance against, not something you could beat, or the occasional moments of controlled helplessness.Woodsey said:Hopefully they'll go more down the route of actual horror than Dead Space-style horror; I dare say the first AW had too many guns as is. More focus on using light (and running away) than guns, please.
Why do I feel this way? It's because there's nothing scary about being chased around by enemies, it's just annoying.
All I can say is if I'm not able to blow away every single Taken, even if it takes planning and preparation to do so, I'll be disappointed.
First off, Alen Wake is not trying to be a "scary" game. It is self-titled as "a psychological action thriller". (I bolded all of the pertinent words.)Woodsey said:How the hell is it scarier if you're armed to the teeth? And, as I said, "More focus on using light (and running away)". Give some ammunition for a gun, but that's it.
Uh, yeah, Alan (Alan) Wake was trying to elicit some scares. It wasn't trying to be a full-on horror, but it was most definitely trying to get some scares.Sarge034 said:snip
I argued for less guns and ammo, with a heavier emphasis on using light sources. I didn't say ditch either completely.As for your "anti-weapon" tangent
That's not what I said, in a horror I wouldn't want to be a guy who was armed to the teeth and can spray and pray and still kill everything. A horror game is one where you can kill everything but only if you're skilled and don't waste anything is what I was talking about.Woodsey said:How the hell is it scarier if you're armed to the teeth? And, as I said, "More focus on using light (and running away)". Give some ammunition for a gun, but that's it.immortalfrieza said:I have to disagree strongly. I have ALWAYS hated games that make you run away instead of fight all the time. Occasionally is ok, and only in situations where it would make sense i.e. running away from something that you couldn't possibly stand a chance against, not something you could beat, or the occasional moments of controlled helplessness.Woodsey said:Hopefully they'll go more down the route of actual horror than Dead Space-style horror; I dare say the first AW had too many guns as is. More focus on using light (and running away) than guns, please.
Why do I feel this way? It's because there's nothing scary about being chased around by enemies, it's just annoying.
All I can say is if I'm not able to blow away every single Taken, even if it takes planning and preparation to do so, I'll be disappointed.